.float silent;
.float traileffect;
+void Projectile_ResetTrail(vector to)
+{
+ self.trail_oldorigin = to;
+ self.trail_oldtime = time;
+}
+
void Projectile_DrawTrail(vector to)
{
vector from;
float t0;
+
from = self.trail_oldorigin;
t0 = self.trail_oldtime;
self.trail_oldorigin = to;
if (self.traileffect)
{
- if(checkextension("DP_CSQC_BOXPARTICLES"))
- {
- /* looks good, but we can do better with particle count
- particles_alphamin = particles_alphamax = self.alpha;
- boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA);
- */
- /* looks bad
- boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, self.alpha, 0);
- */
- particles_alphamin = particles_alphamax = sqrt(self.alpha);
- boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, sqrt(self.alpha), PARTICLES_USEALPHA);
- }
- else
- trailparticles(self, self.traileffect, from, to);
+ particles_alphamin = particles_alphamax = sqrt(self.alpha);
+ boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, sqrt(self.alpha), PARTICLES_USEALPHA);
}
}
if(self.count & 0x80)
{
//self.move_flags &~= FL_ONGROUND;
- Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
+ if(self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY)
+ Movetype_Physics_NoMatchServer();
+ // the trivial movetypes do not have to match the
+ // server's ticrate as they are ticrate independent
+ // NOTE: this assumption is only true if MOVETYPE_FLY
+ // projectiles detonate on impact. If they continue
+ // moving, we might still be ticrate dependent.
+ else
+ Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
if(!(self.move_flags & FL_ONGROUND))
- self.angles = vectoangles(self.velocity);
+ if(self.velocity != '0 0 0')
+ self.angles = vectoangles(self.velocity);
}
else
{
if(drawn)
Projectile_DrawTrail(trailorigin);
else
- {
- self.trail_oldorigin = trailorigin;
- self.trail_oldtime = time;
- }
+ Projectile_ResetTrail(trailorigin);
+
+ self.drawmask = 0;
if(!drawn)
return;
{
case PROJECTILE_BULLET_GLOWING:
case PROJECTILE_BULLET_GLOWING_TRACER:
- R_AddDynamicLight(self.origin, 50 * a, '1 1 0');
+ adddynamiclight(self.origin, 50 * a, '1 1 0');
break;
default:
break;
}
- R_AddEntity(self);
+ self.drawmask = MASK_NORMAL;
}
void loopsound(entity e, float ch, string samp, float vol, float attn)
void Ent_RemoveProjectile()
{
if(self.snd_looping)
- sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
if(self.count & 0x80)
{
// effects
//
// projectiles don't send angles, because they always follow the velocity
-
+
f = ReadByte();
self.count = (f & 0x80);
self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); self.scale = 2; break;
case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
- case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
+ case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_rifle_weak"); break;
case PROJECTILE_BULLET_GLOWING_TRACER: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_rifle"); break;
case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
+ case PROJECTILE_MINE: setmodel(self, "models/mine.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
case PROJECTILE_LASER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(""); break;
case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3");self.traileffect = particleeffectnum(""); break;
case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_KNIGHTSPIKE"); break;
- case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("TR_GRENADE"); self.scale = 0.4; break;
- case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("TR_GRENADE"); self.scale = 0.4; break;
+ case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("TR_GRENADE"); self.scale = 0.75; break;
+ case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("TR_GRENADE"); self.scale = 0.75; break;
case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
- case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_ROCKET"); break;
- case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; self.traileffect = particleeffectnum("TR_ROCKET"); break;
+ case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
+ case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
+
+ case PROJECTILE_RAPTORBOMB: setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
+ case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
+ case PROJECTILE_RAPTORCANNON: setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
+
+ case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum("spiderbot_rocket_thrust"); break;
+ case PROJECTILE_WAKIROCKET: setmodel(self, "models/vehicles/rocket01.md3"); self.traileffect = particleeffectnum("wakizashi_rocket_thrust"); break;
+ case PROJECTILE_WAKICANNON: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(""); break;
default:
error("Received invalid CSQC projectile, can't work with this!");
break;
{
case PROJECTILE_ELECTRO:
// only new engines support sound moving with object
- loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
- self.mins = '0 0 -3';
- self.maxs = '0 0 -3';
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
+ self.mins = '0 0 -4';
+ self.maxs = '0 0 -4';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = SUB_Null;
+ self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
+ self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
break;
case PROJECTILE_ROCKET:
- loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
self.mins = '-3 -3 -3';
self.maxs = '3 3 3';
break;
case PROJECTILE_GRENADE:
- self.mins = '0 0 -3';
- self.maxs = '0 0 -3';
+ self.mins = '-3 -3 -3';
+ self.maxs = '3 3 3';
break;
case PROJECTILE_GRENADE_BOUNCING:
- self.mins = '0 0 -3';
- self.maxs = '0 0 -3';
+ self.mins = '-3 -3 -3';
+ self.maxs = '3 3 3';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = SUB_Null;
- self.move_bounce_factor = g_balance_grenadelauncher_secondary_bouncefactor;
- self.move_bounce_stopspeed = g_balance_grenadelauncher_secondary_bouncestop;
+ self.move_bounce_factor = g_balance_grenadelauncher_bouncefactor;
+ self.move_bounce_stopspeed = g_balance_grenadelauncher_bouncestop;
+ break;
+ case PROJECTILE_MINE:
+ self.mins = '-4 -4 -4';
+ self.maxs = '4 4 4';
break;
case PROJECTILE_PORTO_RED:
self.colormod = '2 1 1';
self.move_touch = SUB_Null;
break;
case PROJECTILE_FIREBALL:
- loopsound(self, CHAN_PROJECTILE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
self.mins = '-16 -16 -16';
self.maxs = '16 16 16';
break;
case PROJECTILE_FIREMINE:
- loopsound(self, CHAN_PROJECTILE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = SUB_Null;
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
break;
case PROJECTILE_TAG:
- loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
self.mins = '-2 -2 -2';
self.maxs = '2 2 2';
break;
self.maxs = '2 2 2';
break;
case PROJECTILE_SEEKER:
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
break;
+ case PROJECTILE_RAPTORBOMB:
+ self.mins = '-3 -3 -3';
+ self.maxs = '3 3 3';
+ break;
+ case PROJECTILE_RAPTORBOMBLET:
+ break;
+ case PROJECTILE_RAPTORCANNON:
+ break;
+ case PROJECTILE_SPIDERROCKET:
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ break;
+ case PROJECTILE_WAKIROCKET:
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ break;
+ case PROJECTILE_WAKICANNON:
+ break;
default:
break;
}
if(!(self.count & 0x80))
InterpolateOrigin_Note();
-
+
self.draw = Projectile_Draw;
self.entremove = Ent_RemoveProjectile;
}
precache_model("models/ebomb.mdl");
precache_model("models/elaser.mdl");
precache_model("models/grenademodel.md3");
+ precache_model("models/mine.md3");
precache_model("models/hagarmissile.mdl");
precache_model("models/hlac_bullet.md3");
precache_model("models/laser.mdl");
precache_model("models/rocket.md3");
precache_model("models/tagrocket.md3");
precache_model("models/tracer.mdl");
+
precache_sound("weapons/electro_fly.wav");
precache_sound("weapons/rocket_fly.wav");
precache_sound("weapons/fireball_fly.wav");
precache_sound("weapons/fireball_fly2.wav");
precache_sound("weapons/tag_rocket_fly.wav");
+
}