pos_y += 1.2 * hud_fontsize_y;
drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- // add information about respawn status
- float respawn_time = getstatf(STAT_RESPAWN_SCHEDULE);
+ // print information about respawn status
+ float respawn_time = getstatf(STAT_RESPAWN_TIME);
if(respawn_time)
{
if(respawn_time < 0)
{
- // a negative value means we are awaiting respawn, time value is still the same
- respawn_time *= -1; // remove our mark now that we checked it
- str = strcat("Respawning in ^3", ftos(respawn_time - time), "^7 seconds...");
+ // a negative number means we are awaiting respawn, time value is still the same
+ respawn_time *= -1; // remove mark now that we checked it
+ if(time >= respawn_time) // don't show a negative value while the server is respawning the player (lag)
+ str = _("^1Respawning...");
+ else
+ str = sprintf(_("^1Respawning in ^3%s^1 seconds..."), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals));
}
else if(time < respawn_time)
- {
- str = strcat("You are dead, wait ^3", ftos(respawn_time - time), "^7 seconds before respawning");
- }
+ str = sprintf(_("You are dead, wait ^3%s^7 seconds before respawning"), ftos_decimals(respawn_time - time, autocvar_scoreboard_respawntime_decimals));
else if(time >= respawn_time)
- {
- str = strcat("You are dead, press ^1", getcommandkey("primary fire", "+fire"), "^7 to respawn");
- }
+ str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
pos_y += 1.2 * hud_fontsize_y;
drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);