void drawstringright(vector, string, vector, vector, float, float);
void drawstringcenter(vector, string, vector, vector, float, float);
-float SCOREBOARD_OFFSET = 50;
+const float SCOREBOARD_OFFSET = 50;
// wrapper to put all possible scores titles through gettext
string TranslateScoresLabel(string l)
hud_title[0] = strzone(TranslateScoresLabel("name"));
hud_field[0] = SP_NAME;
++hud_num_fields;
- print(sprintf(_("fixed missing field '%s'\n"), "name"));
+ print("fixed missing field 'name'\n");
if(!have_separator)
{
hud_field[1] = SP_SEPARATOR;
hud_size[1] = stringwidth("|", FALSE, hud_fontsize);
++hud_num_fields;
- print(sprintf(_("fixed missing field '%s'\n"), "|"));
+ print("fixed missing field '|'\n");
}
}
else if(!have_separator)
hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize);
hud_field[hud_num_fields] = SP_SEPARATOR;
++hud_num_fields;
- print(sprintf(_("fixed missing field '%s'\n"), "|"));
+ print("fixed missing field '|'\n");
}
if(!have_secondary)
{
hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
hud_field[hud_num_fields] = ps_secondary;
++hud_num_fields;
- print(sprintf(_("fixed missing field '%s'\n"), scores_label[ps_secondary]));
+ print(sprintf("fixed missing field '%s'\n", scores_label[ps_secondary]));
}
if(!have_primary)
{
hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
hud_field[hud_num_fields] = ps_primary;
++hud_num_fields;
- print(sprintf(_("fixed missing field '%s'\n"), scores_label[ps_primary]));
+ print(sprintf("fixed missing field '%s'\n", scores_label[ps_primary]));
}
}
return 0;
}
-float g_minstagib;
float average_accuracy;
vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
{
float fontsize = height * 1/3;
float weapon_height = height * 2/3;
float weapon_width = sbwidth / weapon_cnt;
+ float g_minstagib = 0;
drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
float stat_secrets_found, stat_secrets_total;
- float stat_current_wave, stat_totalwaves;
float stat_monsters_killed, stat_monsters_total;
float rows = 0;
string val;
- // get tower defense stats
- stat_current_wave = getstatf(STAT_CURRENT_WAVE);
- stat_totalwaves = getstatf(STAT_TOTALWAVES);
-
// get monster stats
stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
// get number of rows
if(stat_secrets_total)
rows += 1;
- if(stat_totalwaves)
- rows += 1;
if(stat_monsters_total)
rows += 1;
drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
- // draw waves
- if(stat_totalwaves)
- {
- val = sprintf("%d/%d", stat_current_wave, stat_totalwaves);
- pos = HUD_DrawKeyValue(pos, _("Current wave:"), val);
- }
-
// draw monsters
if(stat_monsters_total)
{