]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/scoreboard.qc
use W_SetupShot for electro/laser beams
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
index 1d18a0c586b3a174bd232ce720fa02350ad6ca17..5efa9118d62bc9a32e4406a939aca739fdaacac4 100644 (file)
@@ -19,7 +19,7 @@ void HUD_FinaleOverlay()
        pos_y = 16;
        pos_z = 0;*/
 
-       //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
        //drawstring(pos, "END", hud_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
        MapVote_Draw();
@@ -297,6 +297,7 @@ void Cmd_HUD_SetFields(float argc)
        hud_num_fields = 0;
 
        drawfont = hud_font;
+       hud_fontsize = HUD_GetFontsize("hud_fontsize"); 
 
        for(i = 0; i < argc - 1; ++i)
        {
@@ -759,7 +760,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
        tmp_y = 1.25 * hud_fontsize_y;
 
        // rounded header
-       drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * hud_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+       drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_hud_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
        // table border
        tmp_y += hud_border_thickness;
@@ -775,7 +776,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
 
        // table background
        tmp_y = body_table_height;
-       drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+       drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
        // anyway, apply some color
        //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
@@ -831,7 +832,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
                        }
 
                        tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize);
-                       tmp_x = (hud_size[i] - tmp_x) * hud_fontsize_x;
+                       tmp_x = (hud_size[i] - tmp_x);
                        drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                        pos_x -= hud_fontsize_x;
                }
@@ -870,7 +871,9 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
 }
 
 float HUD_WouldDrawScoreboard() {
-       if (scoreboard_showscores)
+       if (autocvar__hud_configure)
+               return 0;
+       else if (scoreboard_showscores)
                return 1;
        else if (intermission == 1)
                return 1;
@@ -890,7 +893,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        float i;
        float weapon_hit, weapon_damage, weapon_stats;
        float fontsize = 40 * 1/3;
-       float weapon_cnt = 12;
+       float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
        float rows;
        if(cvar("scoreboard_accuracy_doublerows"))
                rows = 2;
@@ -909,7 +912,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        tmp_x = sbwidth;
        tmp_y = height * rows;
 
-       drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+       drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
        drawborderlines(hud_accuracy_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
 
        // column highlighting
@@ -940,7 +943,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                self = get_weaponinfo(i);
                if not(self.weapons)
                        continue;
-               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
                        continue;
                weapon_hit = weapon_hits[i-WEP_FIRST];
                weapon_damage = weapon_fired[i-WEP_FIRST];
@@ -954,7 +957,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        weapon_alpha = 0.2 * scoreboard_alpha_fg;
 
                // weapon icon
-               drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
                // the accuracy
                if(weapon_damage) {
                        weapons_with_stats += 1;
@@ -966,7 +969,19 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        float padding;
                        padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
 
-                       rgb = HUD_AccuracyColor(weapon_stats);
+                       // yellow_accuracy = value at which accuracy becomes yellow
+                       if(weapon_stats >= 100) {
+                               rgb_x = 0;
+                               rgb_y = 1;
+                       }
+                       else if(weapon_stats > autocvar_hud_panel_weapons_accuracy_yellow) {
+                               rgb_x = 1 - (weapon_stats-autocvar_hud_panel_weapons_accuracy_yellow)/(100-autocvar_hud_panel_weapons_accuracy_yellow); // red value between 1 -> 0
+                               rgb_y = 1;
+                       } else {
+                               rgb_x = 1;
+                               rgb_y = weapon_stats/autocvar_hud_panel_weapons_accuracy_yellow; // green value between 0 -> 1
+                       }
+                       rgb_z = 0;
                        drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                }
                pos_x += sbwidth/weapon_cnt * rows;
@@ -1012,7 +1027,7 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_
        tmp_x = sbwidth;
        tmp_y = hud_fontsize_y * RANKINGS_RECEIVED_CNT;
 
-       drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+       drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
        drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
 
        // row highlighting
@@ -1069,8 +1084,8 @@ void HUD_DrawScoreboard()
        if not(scoreboard_fade_alpha)
                return;
 
-       scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha;
-       scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha;
+       scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
+       scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
        scoreboard_highlight = cvar("scoreboard_highlight");
        scoreboard_highlight_alpha = cvar_or("scoreboard_highlight_alpha", 0.10) * scoreboard_alpha_fg;
        scoreboard_highlight_alpha_self = cvar_or("scoreboard_highlight_alpha_self", 0.25) * scoreboard_alpha_fg;
@@ -1114,10 +1129,10 @@ void HUD_DrawScoreboard()
                                continue;
 
                        rgb = GetTeamRGB(tm.team);
-                       HUD_DrawXNum(pos - '9.5 0 0' * hud_fontsize_y + '0 1 0' * hud_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, hud_fontsize_y * 1.5, rgb, 0, 1, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       drawstring(pos - '9.5 0 0' * hud_fontsize_y + '0 1 0' * hud_fontsize_y, ftos(tm.(teamscores[ts_primary])), '1 1 0' * hud_fontsize_y * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                        if(ts_primary != ts_secondary)
-                               HUD_DrawXNum(pos - '7.5 0 0' * hud_fontsize_y + '0 2.5 0' * hud_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, hud_fontsize_y * 1, rgb, 0, 1, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstring(pos - '7.5 0 0' * hud_fontsize_y + '0 2.5 0' * hud_fontsize_y, ftos(tm.(teamscores[ts_secondary])), '1 1 0' * hud_fontsize_y * 1, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                        pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
                }
@@ -1250,18 +1265,18 @@ void HUD_DrawScoreboard()
 
 void HUD_DrawAccuracyStats_Description_Hitscan(vector position)
 {
-       drawstring(position + '0 3 0' * hud_fontsize_y, "Shots fired:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 5 0' * hud_fontsize_y, "Shots hit:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 9 0' * hud_fontsize_y, "Shots missed:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 3 0' * hud_fontsize_y, "Shots fired:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 5 0' * hud_fontsize_y, "Shots hit:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 9 0' * hud_fontsize_y, "Shots missed:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 }
 
 void HUD_DrawAccuracyStats_Description_Splash(vector position)
 {
-       drawstring(position + '0 3 0' * hud_fontsize_y, "Maximum damage:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 5 0' * hud_fontsize_y, "Actual damage:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 9 0' * hud_fontsize_y, "Damage wasted:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 3 0' * hud_fontsize_y, "Maximum damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 5 0' * hud_fontsize_y, "Actual damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 9 0' * hud_fontsize_y, "Damage wasted:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 }
 
 void HUD_DrawAccuracyStats()
@@ -1283,7 +1298,7 @@ void HUD_DrawAccuracyStats()
        pos_x = 0;
        pos_y = SCOREBOARD_OFFSET;
        pos_z = 0;
-       drawstringcenter(pos, "Weapon Accuracy", 2 * hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawstringcenter(pos, "Weapon Accuracy", 2 * hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
        left_border = col_margin + 11 * hud_fontsize_x;
 
@@ -1293,7 +1308,7 @@ void HUD_DrawAccuracyStats()
        {
                pos_y += 40;
                if(mod(time, 1) >= 0.4)
-                       drawstringcenter(pos, "Stats are not tracked during warmup stage", hud_fontsize, '1 1 0', hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawstringcenter(pos, "Stats are not tracked during warmup stage", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                return;
        }
@@ -1302,7 +1317,7 @@ void HUD_DrawAccuracyStats()
        {
                pos_y += 40;
                if(mod(time, 1) >= 0.4)
-                       drawstringcenter(pos, "Stats are not tracked in Race/CTS", hud_fontsize, '1 1 0', hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawstringcenter(pos, "Stats are not tracked in Race/CTS", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                return;
        }
@@ -1354,23 +1369,23 @@ void HUD_DrawAccuracyStats()
                                pos_y = top_border_splash + row * (fill_size_y + row_margin);
 
                                // background
-                               drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, hud_alpha_bg, DRAWFLAG_NORMAL);
-                               drawborderlines(hud_border_thickness, pos, fill_size, border_colour, hud_alpha_bg, DRAWFLAG_NORMAL);
+                               drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
                                // the weapon
-                               drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                                // the amount of shots fired or max damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                                // the amount of hits or actual damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                                // the accuracy
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                                // the amount of shots missed or damage wasted
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                                ++count_splash;
                        } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
@@ -1404,23 +1419,23 @@ void HUD_DrawAccuracyStats()
                                pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
 
                                // background
-                               drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, hud_alpha_bg, DRAWFLAG_NORMAL);
-                               drawborderlines(hud_border_thickness, pos, fill_size, border_colour, hud_alpha_bg, DRAWFLAG_NORMAL);
+                               drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
                                // the weapon
-                               drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                                // the amount of shots fired or max damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                                // the amount of hits or actual damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                                // the accuracy
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                                // the amount of shots missed or damage wasted
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
                                ++count_hitscan;
                        }