void drawstringright(vector, string, vector, vector, float, float);
void drawstringcenter(vector, string, vector, vector, float, float);
-float SCOREBOARD_OFFSET = 50;
+const float SCOREBOARD_OFFSET = 50;
// wrapper to put all possible scores titles through gettext
string TranslateScoresLabel(string l)
case "lives": return CTX(_("SCO^lives"));
case "losses": return CTX(_("SCO^losses"));
case "name": return CTX(_("SCO^name"));
+ case "sum": return CTX(_("SCO^sum"));
case "nick": return CTX(_("SCO^nick"));
case "objectives": return CTX(_("SCO^objectives"));
case "pickups": return CTX(_("SCO^pickups"));
}
}
-void MapVote_Draw();
-void HUD_FinaleOverlay()
-{
- /*vector pos;
- pos_x = (vid_conwidth - 1)/2;
- pos_y = 16;
- pos_z = 0;*/
-
- //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- //drawstring(pos, "END", hud_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- MapVote_Draw();
-}
-
void Cmd_HUD_SetFields(float argc);
void HUD_InitScores()
{
print(_("^3suicides^7 Number of suicides\n"));
print(_("^3frags^7 kills - suicides\n"));
print(_("^3kd^7 The kill-death ratio\n"));
+ print(_("^3sum^7 frags - deaths\n"));
print(_("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n"));
print(_("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
print(_("^3captime^7 Time of fastest cap (CTF)\n"));
"other gamemodes except DM.\n"));
}
-string HUD_DefaultColumnLayout()
-{
- return strcat( // fteqcc sucks
- "ping pl name | ",
- "-teams,race,lms/kills +freezetag/kills -teams,lms/deaths +freezetag/deaths -teams,lms,race,ka/suicides +freezetag/suicides -race,dm,tdm,ka,freezetag/frags ", // tdm already has this in "score"
- "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
- "+lms/lives +lms/rank ",
- "+kh/caps +kh/pushes +kh/destroyed ",
- "?+race/laps ?+race/time ?+race/fastest ",
- "+as/objectives +nexball/faults +nexball/goals +ka/pickups +ka/bckills +ka/bctime +freezetag/revivals ",
- "-lms,race,nexball/score");
-}
+#define HUD_DefaultColumnLayout() \
+"ping pl name | " \
+"-teams,race,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,race,ka/suicides +ft,tdm/suicides -race,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \
+"+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns " \
+"+lms/lives +lms/rank " \
+"+kh/caps +kh/pushes +kh/destroyed " \
+"?+race/laps ?+race/time ?+race/fastest " \
+"+as/objectives +nb/faults +nb/goals +ka/pickups +ka/bckills +ka/bctime +ft/revivals " \
+"-lms,race,nb/score"
void Cmd_HUD_SetFields(float argc)
{
float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
float missing;
+ if(!gametype)
+ {
+ // set up a temporary scoreboard layout
+ // no layout can be properly set up until score_info data haven't been received
+ argc = tokenizebyseparator("0 1 ping pl name | score", " ");
+ ps_primary = 0;
+ scores_label[ps_primary] = strzone("score");
+ scores_flags[ps_primary] = SFL_ALLOW_HIDE;
+ }
+
// TODO: re enable with gametype dependant cvars?
if(argc < 3) // no arguments provided
argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
pattern = substring(str, 0, slash);
str = substring(str, slash + 1, strlen(str) - (slash + 1));
- if not(isGametypeInFilter(gametype, teamplay, FALSE, pattern))
+ if (!isGametypeInFilter(gametype, teamplay, FALSE, pattern))
continue;
}
hud_field[hud_num_fields] = SP_PL;
} else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
hud_field[hud_num_fields] = SP_KDRATIO;
+ } else if(str == "sum" || str == "diff" || str == "k-d") {
+ hud_field[hud_num_fields] = SP_SUM;
} else if(str == "name" || str == "nick") {
hud_field[hud_num_fields] = SP_NAME;
have_name = 1;
}
else
{
- if not(nocomplain)
- print(sprintf("^1Error:^7 Unknown score field: '%s'\n", str));
+ if (!nocomplain)
+ printf("^1Error:^7 Unknown score field: '%s'\n", str);
continue;
}
:found
hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
hud_field[hud_num_fields] = ps_secondary;
++hud_num_fields;
- print(sprintf("fixed missing field '%s'\n", scores_label[ps_secondary]));
+ printf("fixed missing field '%s'\n", scores_label[ps_secondary]);
}
if(!have_primary)
{
hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
hud_field[hud_num_fields] = ps_primary;
++hud_num_fields;
- print(sprintf("fixed missing field '%s'\n", scores_label[ps_primary]));
+ printf("fixed missing field '%s'\n", scores_label[ps_primary]);
}
}
switch(field)
{
case SP_PING:
- if not(pl.gotscores)
- return "\xEE\x82\x8D\xEE\x82\x8D\xEE\x82\x8D"; // >>> sign
+ if (!pl.gotscores)
+ return "\xE2\x96\xB6\xE2\x96\xB6\xE2\x96\xB6"; // >>> sign using U+25B6
//str = getplayerkeyvalue(pl.sv_entnum, "ping");
f = pl.ping;
if(f == 0)
return ftos(f);
case SP_PL:
- if not(pl.gotscores)
+ if (!pl.gotscores)
return _("N/A");
f = pl.ping_packetloss;
tmp = pl.ping_movementloss;
str = sprintf("%.1f", num/denom);
return str;
+ case SP_SUM:
+ f = pl.(scores[SP_KILLS]);
+ f -= pl.(scores[SP_DEATHS]);
+
+ if(f > 0) {
+ hud_field_rgb = '0 1 0';
+ } else if(f == 0) {
+ hud_field_rgb = '1 1 1';
+ } else {
+ hud_field_rgb = '1 0 0';
+ }
+ return ftos(f);
+
default:
tmp = pl.(scores[field]);
f = scores_flags[field];
return str;
}
-void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
+void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_self, float pl_number)
{
vector tmp, rgb;
rgb = Team_ColorRGB(pl.team);
rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
rgb_z = autocvar_scoreboard_color_bg_b + 0.5; }
- // Layout:
- tmp_x = sbwidth;
- tmp_y = hud_fontsize_y * 1.25;
- tmp_z = 0;
-
+ vector h_pos = pos - '1 1 0';
+ vector h_size = item_size + '2 0 0';
// alternated rows highlighting
if(is_self)
- drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+ drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
else if((scoreboard_highlight) && (!mod(pl_number,2)))
- drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ tmp_x = item_size_x;
tmp_y = 0;
+ tmp_z = 0;
for(i = 0; i < hud_num_fields; ++i)
{
pos_x -= hud_size[i] + hud_fontsize_x;
}
}
+
+ if(pl.eliminated)
+ drawfill(h_pos, h_size, '0 0 0', 0.5, DRAWFLAG_NORMAL);
}
/*
pos_y += 1.25 * hud_fontsize_y; // skip the header
pos_y += autocvar_scoreboard_border_thickness;
+ // item size
+ tmp_x = sbwidth;
+ tmp_y = hud_fontsize_y * 1.25;
+
// fill the table and draw the rows
i = 0;
if (teamplay)
{
if(pl.team != tm.team)
continue;
- HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
+ HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
pos_y += 1.25 * hud_fontsize_y;
++i;
}
{
if(pl.team == NUM_SPECTATOR)
continue;
- HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
+ HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
pos_y += 1.25 * hud_fontsize_y;
++i;
}
vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
{
float i;
- float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
+ float weapon_cnt = WEP_COUNT - 3; // either vaporizer/vortex are hidden, no port-o-launch, no tuba
float rows;
if(autocvar_scoreboard_accuracy_doublerows)
rows = 2;
float fontsize = height * 1/3;
float weapon_height = height * 2/3;
float weapon_width = sbwidth / weapon_cnt;
- float g_minstagib = 0;
+ float g_instagib = 0;
drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
if(rows == 2)
pos_x += weapon_width / 2;
- if(switchweapon == WEP_MINSTANEX)
- g_minstagib = 1; // TODO: real detection for minstagib?
+ if(switchweapon == WEP_VAPORIZER)
+ g_instagib = 1; // TODO: real detection for instagib?
float weapon_stats;
if(autocvar_scoreboard_accuracy_nocolors)
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
self = get_weaponinfo(i);
- if not(self.weapon)
+ if (!self.weapon)
continue;
- if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
+ if ((i == WEP_VORTEX && g_instagib) || i == WEP_PORTO || (i == WEP_VAPORIZER && !g_instagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
continue;
weapon_stats = weapon_accuracy[i-WEP_FIRST];
weapon_alpha = 0.2 * scoreboard_alpha_fg;
// weapon icon
- drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
// the accuracy
if(weapon_stats >= 0) {
weapons_with_stats += 1;
average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
string s;
- s = sprintf(_("%d%%"), weapon_stats*100);
+ s = sprintf("%d%%", weapon_stats*100);
float padding;
padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos_x = px;
pos_y+= hud_fontsize_y;
-
+
return pos;
}
float stat_monsters_killed, stat_monsters_total;
float rows = 0;
string val;
-
+
// get monster stats
stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
// get number of rows
if(stat_secrets_total)
rows += 1;
- if(stat_totalwaves)
- rows += 1;
if(stat_monsters_total)
rows += 1;
// if no rows, return
- if not(rows)
+ if (!rows)
return pos;
// draw table header
drawstring(pos, _("Map stats:"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
-
- // draw table
+
+ // draw table
vector tmp = '0 0 0';
tmp_x = sbwidth;
tmp_y = hud_fontsize_y * rows;
else
drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
-
+
// draw monsters
if(stat_monsters_total)
{
val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
}
-
+
// update position
pos_y += 1.25 * hud_fontsize_y;
return pos;
scoreboard_fade_alpha = 0;
}
- if not(scoreboard_fade_alpha)
+ if (!scoreboard_fade_alpha)
return;
HUD_UpdatePlayerTeams();
}
pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
}
- else if(autocvar_scoreboard_accuracy && spectatee_status != -1 && !warmup_stage) {
+ else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
if(teamplay)
pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
else
pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
}
-
+
if(teamplay)
pos = HUD_DrawMapStats(pos, Team_ColorRGB(myteam), bg_size);
else
float specs;
specs = 0;
tmp = pos;
+ vector item_size;
+ item_size_x = sbwidth;
+ item_size_y = hud_fontsize_y * 1.25;
+ item_size_z = 0;
for(pl = players.sort_next; pl; pl = pl.sort_next)
{
if(pl.team != NUM_SPECTATOR)
continue;
pos_y += 1.25 * hud_fontsize_y;
- HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), specs);
+ HUD_PrintScoreboardItem(pos, item_size, pl, (pl.sv_entnum == player_localnum), specs);
++specs;
}
// Print info string
float tl, fl, ll;
- str = sprintf(_("playing on ^2%s^7"), shortmapname);
+ str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
tl = getstatf(STAT_TIMELIMIT);
fl = getstatf(STAT_FRAGLIMIT);
ll = getstatf(STAT_LEADLIMIT);
str = strcat(str, _(" or"));
if(teamplay)
{
- str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
+ str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
(teamscores_label[ts_primary] == "score") ? CTX(_("SCO^points")) :
(teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
TranslateScoresLabel(teamscores_label[ts_primary])));
}
else
{
- str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
+ str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
(scores_label[ps_primary] == "score") ? CTX(_("SCO^points")) :
(scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
TranslateScoresLabel(scores_label[ps_primary])));
str = strcat(str, _(" or"));
if(teamplay)
{
- str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
+ str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
(teamscores_label[ts_primary] == "score") ? CTX(_("SCO^points")) :
(teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
TranslateScoresLabel(teamscores_label[ts_primary])));
}
else
{
- str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
+ str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
(scores_label[ps_primary] == "score") ? CTX(_("SCO^points")) :
(scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
TranslateScoresLabel(scores_label[ps_primary])));
// print information about respawn status
float respawn_time = getstatf(STAT_RESPAWN_TIME);
+ if(!intermission)
if(respawn_time)
{
if(respawn_time < 0)
// a negative number means we are awaiting respawn, time value is still the same
respawn_time *= -1; // remove mark now that we checked it
respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
-
+
str = sprintf(_("^1Respawning in ^3%s^1..."),
(autocvar_scoreboard_respawntime_decimals ?
count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)