}
}
-void MapVote_Draw();
-void HUD_FinaleOverlay()
-{
- /*vector pos;
- pos_x = (vid_conwidth - 1)/2;
- pos_y = 16;
- pos_z = 0;*/
-
- //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- //drawstring(pos, "END", hud_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- MapVote_Draw();
-}
-
void Cmd_HUD_SetFields(float argc);
void HUD_InitScores()
{
hud_field[hud_num_fields] = SP_PL;
} else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
hud_field[hud_num_fields] = SP_KDRATIO;
- } else if(str == "sum" || str == "diff" || str == "f-d") {
+ } else if(str == "sum" || str == "diff" || str == "k-d") {
hud_field[hud_num_fields] = SP_SUM;
} else if(str == "name" || str == "nick") {
hud_field[hud_num_fields] = SP_NAME;
else
{
if (!nocomplain)
- print(sprintf("^1Error:^7 Unknown score field: '%s'\n", str));
+ printf("^1Error:^7 Unknown score field: '%s'\n", str);
continue;
}
:found
hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
hud_field[hud_num_fields] = ps_secondary;
++hud_num_fields;
- print(sprintf("fixed missing field '%s'\n", scores_label[ps_secondary]));
+ printf("fixed missing field '%s'\n", scores_label[ps_secondary]);
}
if(!have_primary)
{
hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
hud_field[hud_num_fields] = ps_primary;
++hud_num_fields;
- print(sprintf("fixed missing field '%s'\n", scores_label[ps_primary]));
+ printf("fixed missing field '%s'\n", scores_label[ps_primary]);
}
}
} else
str = sprintf("%.1f", num/denom);
return str;
-
+
case SP_SUM:
f = pl.(scores[SP_KILLS]);
f -= pl.(scores[SP_DEATHS]);
vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
{
float i;
- float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
+ float weapon_cnt = WEP_COUNT - 3; // either vaporizer/nex are hidden, no port-o-launch, no tuba
float rows;
if(autocvar_scoreboard_accuracy_doublerows)
rows = 2;
float fontsize = height * 1/3;
float weapon_height = height * 2/3;
float weapon_width = sbwidth / weapon_cnt;
- float g_minstagib = 0;
+ float g_instagib = 0;
drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
if(rows == 2)
pos_x += weapon_width / 2;
- if(switchweapon == WEP_MINSTANEX)
- g_minstagib = 1; // TODO: real detection for minstagib?
+ if(switchweapon == WEP_VAPORIZER)
+ g_instagib = 1; // TODO: real detection for instagib?
float weapon_stats;
if(autocvar_scoreboard_accuracy_nocolors)
self = get_weaponinfo(i);
if (!self.weapon)
continue;
- if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
+ if ((i == WEP_VORTEX && g_instagib) || i == WEP_PORTO || (i == WEP_VAPORIZER && !g_instagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
continue;
weapon_stats = weapon_accuracy[i-WEP_FIRST];
weapon_alpha = 0.2 * scoreboard_alpha_fg;
// weapon icon
- drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
// the accuracy
if(weapon_stats >= 0) {
weapons_with_stats += 1;
drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos_x = px;
pos_y+= hud_fontsize_y;
-
+
return pos;
}
vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
float stat_secrets_found, stat_secrets_total;
- float rows;
+ float stat_monsters_killed, stat_monsters_total;
+ float rows = 0;
string val;
+
+ // get monster stats
+ stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
+ stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
// get secrets stats
stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
// get number of rows
- rows = (stat_secrets_total ? 1 : 0);
+ if(stat_secrets_total)
+ rows += 1;
+ if(stat_monsters_total)
+ rows += 1;
// if no rows, return
if (!rows)
// draw table header
drawstring(pos, _("Map stats:"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
-
- // draw table
+
+ // draw table
vector tmp = '0 0 0';
tmp_x = sbwidth;
tmp_y = hud_fontsize_y * rows;
drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+ // draw monsters
+ if(stat_monsters_total)
+ {
+ val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
+ pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
+ }
+
// draw secrets
- val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
- pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
-
+ if(stat_secrets_total)
+ {
+ val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
+ pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
+ }
+
// update position
pos_y += 1.25 * hud_fontsize_y;
return pos;
}
pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
}
- else if(autocvar_scoreboard_accuracy && spectatee_status != -1 && !warmup_stage) {
+ else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
if(teamplay)
pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
else
pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
}
-
+
if(teamplay)
pos = HUD_DrawMapStats(pos, Team_ColorRGB(myteam), bg_size);
else
// Print info string
float tl, fl, ll;
- str = sprintf(_("playing on ^2%s^7"), shortmapname);
+ str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
tl = getstatf(STAT_TIMELIMIT);
fl = getstatf(STAT_FRAGLIMIT);
ll = getstatf(STAT_LEADLIMIT);
str = strcat(str, _(" or"));
if(teamplay)
{
- str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
+ str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
(teamscores_label[ts_primary] == "score") ? CTX(_("SCO^points")) :
(teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
TranslateScoresLabel(teamscores_label[ts_primary])));
}
else
{
- str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
+ str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
(scores_label[ps_primary] == "score") ? CTX(_("SCO^points")) :
(scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
TranslateScoresLabel(scores_label[ps_primary])));
str = strcat(str, _(" or"));
if(teamplay)
{
- str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
+ str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
(teamscores_label[ts_primary] == "score") ? CTX(_("SCO^points")) :
(teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
TranslateScoresLabel(teamscores_label[ts_primary])));
}
else
{
- str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
+ str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
(scores_label[ps_primary] == "score") ? CTX(_("SCO^points")) :
(scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
TranslateScoresLabel(scores_label[ps_primary])));
// print information about respawn status
float respawn_time = getstatf(STAT_RESPAWN_TIME);
+ if(!intermission)
if(respawn_time)
{
if(respawn_time < 0)
// a negative number means we are awaiting respawn, time value is still the same
respawn_time *= -1; // remove mark now that we checked it
respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
-
+
str = sprintf(_("^1Respawning in ^3%s^1..."),
(autocvar_scoreboard_respawntime_decimals ?
count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)