]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/scoreboard.qc
Merge branch 'master' into Mario/weapons_new
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
index b206e2a7f1eda55b7629b94826431d854cc315be..a39544b8c382487f8929f9ab6f70009f695a6de9 100644 (file)
@@ -376,7 +376,7 @@ void Cmd_HUD_SetFields(float argc)
                        hud_field[hud_num_fields] = SP_PL;
                } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
                        hud_field[hud_num_fields] = SP_KDRATIO;
-               } else if(str == "sum" || str == "diff" || str == "f-d") {
+               } else if(str == "sum" || str == "diff" || str == "k-d") {
                        hud_field[hud_num_fields] = SP_SUM;
                } else if(str == "name" || str == "nick") {
                        hud_field[hud_num_fields] = SP_NAME;
@@ -965,7 +965,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        float fontsize = height * 1/3;
        float weapon_height = height * 2/3;
        float weapon_width = sbwidth / weapon_cnt;
-       float g_minstagib = 0;
+       float g_instagib = 0;
 
        drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
@@ -999,7 +999,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                pos_x += weapon_width / 2;
 
        if(switchweapon == WEP_VAPORIZER)
-               g_minstagib = 1; // TODO: real detection for minstagib?
+               g_instagib = 1; // TODO: real detection for instagib?
 
        float weapon_stats;
        if(autocvar_scoreboard_accuracy_nocolors)
@@ -1012,7 +1012,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                self = get_weaponinfo(i);
                if (!self.weapon)
                        continue;
-               if ((i == WEP_VORTEX && g_minstagib) || i == WEP_PORTO || (i == WEP_VAPORIZER && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
+               if ((i == WEP_VORTEX && g_instagib) || i == WEP_PORTO || (i == WEP_VAPORIZER && !g_instagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
                        continue;
                weapon_stats = weapon_accuracy[i-WEP_FIRST];