-#ifndef SCOREBOARD_H
-#define SCOREBOARD_H
+#pragma once
float xmin, xmax, ymin, ymax, sbwidth;
float scoreboard_fade_alpha;
void Cmd_HUD_SetFields(float argc);
+void HUD_DrawScoreboard();
void HUD_InitScores();
void HUD_UpdatePlayerPos(entity pl);
void HUD_UpdateTeamPos(entity Team);
-float HUD_WouldDrawScoreboard(void);
-#endif
+float HUD_WouldDrawScoreboard();