-float HUD_WouldDrawScoreboard(void);
+#ifndef SCOREBOARD_H
+#define SCOREBOARD_H
+
+float xmin, xmax, ymin, ymax, sbwidth;
+
float scoreboard_active;
float scoreboard_fade_alpha;
+
+void Cmd_HUD_SetFields(float argc);
+void HUD_InitScores();
+void HUD_UpdatePlayerPos(entity pl);
+void HUD_UpdateTeamPos(entity Team);
+float HUD_WouldDrawScoreboard(void);
+#endif