#include "shownames.qh"
-#include "hud.qh"
-
-#include "../common/constants.qh"
-#include "../common/mapinfo.qh"
-#include "../common/teams.qh"
-
-#include "../lib/csqcmodel/cl_model.qh"
-
-// self.isactive = player is in range and coordinates/status (health and armor) are up to date
-// self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
-// self.healthvalue
-// self.armorvalue
-// self.sameteam = player is on same team as local client
-// self.fadedelay = time to wait before name tag starts fading in for enemies
-// self.pointtime = last time you pointed at this player
-// self.csqcmodel_isdead = value of csqcmodel_isdead to know when the player is dead or not
+#include "hud/_mod.qh"
+
+#include <common/ent_cs.qh>
+#include <common/constants.qh>
+#include <common/mapinfo.qh>
+#include <common/teams.qh>
+
+#include <lib/csqcmodel/cl_model.qh>
+
+// this.isactive = player is in range and coordinates/status (health and armor) are up to date
+// this.origin = player origin
+// this.healthvalue
+// this.armorvalue
+// this.sameteam = player is on same team as local client
+// this.fadedelay = time to wait before name tag starts fading in for enemies
+// this.pointtime = last time you pointed at this player
+// this.csqcmodel_isdead = value of csqcmodel_isdead to know when the player is dead or not
+
+LinkedList shownames_ent;
+STATIC_INIT(shownames_ent)
+{
+ shownames_ent = LL_NEW();
+ for (int i = 0; i < maxclients; ++i)
+ {
+ entity e = new_pure(shownames_tag);
+ e.sv_entnum = i + 1;
+ LL_PUSH(shownames_ent, e);
+ }
+}
const float SHOWNAMES_FADESPEED = 4;
const float SHOWNAMES_FADEDELAY = 0.4;
-void Draw_ShowNames(entity ent)
+void Draw_ShowNames(entity this)
{
- if(!autocvar_hud_shownames)
- return;
-
- if(ent.sv_entnum == player_localentnum) // ent is me or person i'm spectating
- if(!(autocvar_hud_shownames_self && autocvar_chase_active))
- return;
-
- if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies))
+ if (this.sv_entnum == (current_player + 1)) // self or spectatee
+ if (!(autocvar_hud_shownames_self && autocvar_chase_active)) return;
+ if (!this.sameteam && !autocvar_hud_shownames_enemies) return;
+ bool hit;
+ if (!autocvar_hud_shownames_crosshairdistance && this.sameteam)
{
- ent.origin_z += autocvar_hud_shownames_offset;
-
- float hit;
- if(ent.sameteam && !autocvar_hud_shownames_crosshairdistance)
- {
- hit = 1;
- }
- else
- {
- traceline(view_origin, ent.origin, MOVE_NORMAL, ent);
- if(trace_fraction < 1 && (trace_networkentity != ent.sv_entnum && trace_ent.entnum != ent.sv_entnum))
- hit = 0;
- else
- hit = 1;
- }
-
- // handle tag fading
- float overlap = false, onscreen, crosshairdistance;
- vector o, eo;
-
- o = project_3d_to_2d(ent.origin);
-
- if(autocvar_hud_shownames_antioverlap)
- {
- // fade tag out if another tag that is closer to you overlaps
- entity e;
- for(e = world; (e = find(e, classname, "shownames_tag")); )
+ hit = true;
+ }
+ else
+ {
+ traceline(view_origin, this.origin, MOVE_NORMAL, this);
+ hit = !(trace_fraction < 1 && (trace_networkentity != this.sv_entnum && trace_ent.entnum != this.sv_entnum));
+ }
+ // handle tag fading
+ bool overlap = false;
+ vector o = project_3d_to_2d(this.origin + eZ * autocvar_hud_shownames_offset);
+ float dist = vlen(this.origin - view_origin);
+ if (autocvar_hud_shownames_antioverlap)
+ {
+ // fade tag out if another tag that is closer to you overlaps
+ LL_EACH(shownames_ent, it != this && entcs_receiver(i), {
+ vector eo = project_3d_to_2d(it.origin);
+ if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue;
+ eo.z = 0;
+ if (vdist(((eX * o.x + eY * o.y) - eo), <, autocvar_hud_shownames_antioverlap_distance)
+ && vdist((it.origin - view_origin), <, dist))
{
- if(e == ent)
- continue;
- eo = project_3d_to_2d(e.origin);
- if (!(eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight))
- {
- eo.z = 0;
- if(vlen((eX * o.x + eY * o.y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
- {
- overlap = true;
- break;
- }
- }
- }
- }
-
- onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
- crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
-
- if(autocvar_hud_shownames_crosshairdistance)
- {
- if(autocvar_hud_shownames_crosshairdistance > crosshairdistance)
- ent.pointtime = time;
-
- if (ent.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time)
overlap = true;
- else
- overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : false); // override what antioverlap says unless allowed by cvar.
- }
-
- if(!ent.fadedelay)
- ent.fadedelay = time + SHOWNAMES_FADEDELAY;
-
- if(!ent.sameteam && (!onscreen || !hit)) // out of view, fade out
- {
- ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
- ent.fadedelay = 0; // reset fade in delay, enemy has left the view
- }
- else if(ent.csqcmodel_isdead) // dead player, fade out slowly
- ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
- else if(overlap) // tag overlap detected, fade out
- ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
- else if(ent.sameteam) // fade in for team mates
- ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
- else if(time > ent.fadedelay) // fade in for enemies
- ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
-
- // multiply by player alpha
- if(!ent.sameteam || (ent.sv_entnum == player_localentnum))
- ent.alpha *= getplayeralpha(ent.sv_entnum-1);
-
- if(ent.alpha < ALPHA_MIN_VISIBLE && gametype != MAPINFO_TYPE_CTS)
- return;
-
- float dist;
- dist = vlen(ent.origin - view_origin);
-
- float a;
- a = autocvar_hud_shownames_alpha;
- a *= ent.alpha;
- if(autocvar_hud_shownames_maxdistance)
- {
- if(dist >= autocvar_hud_shownames_maxdistance)
- return;
- a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
- }
-
- if(!a)
- return;
-
- float resize;
- resize = 1;
- if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable
- resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
-
- // draw the sprite image
- if(o.z >= 0)
+ break;
+ }
+ });
+ }
+ bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
+ if (autocvar_hud_shownames_crosshairdistance)
+ {
+ float d = autocvar_hud_shownames_crosshairdistance;
+ float w = o.x - vid_conwidth / 2;
+ float h = o.y - vid_conheight / 2;
+ if (d * d > w * w + h * h) this.pointtime = time;
+ if (this.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time) overlap = true;
+ else overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : false); // override what antioverlap says unless allowed by cvar.
+ }
+ if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY;
+ if (this.csqcmodel_isdead) // dead player, fade out slowly
+ {
+ this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
+ }
+ else if (!onscreen || (!this.sameteam && !hit)) // out of view, fade out
+ {
+ this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
+ this.fadedelay = 0; // reset fade in delay, enemy has left the view
+ }
+ else if (overlap) // tag overlap detected, fade out
+ {
+ this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
+ }
+ else if (this.sameteam) // fade in for team mates
+ {
+ this.alpha = min(1, this.alpha + SHOWNAMES_FADESPEED * frametime);
+ }
+ else if (time > this.fadedelay) // fade in for enemies
+ {
+ this.alpha = min(1, this.alpha + SHOWNAMES_FADESPEED * frametime);
+ }
+ float a = autocvar_hud_shownames_alpha * this.alpha;
+ // multiply by player alpha
+ if (!this.sameteam || (this.sv_entnum == player_localentnum))
+ {
+ float f = entcs_GetAlpha(this.sv_entnum - 1);
+ if (f == 0) f = 1;
+ if (f < 0) f = 0;
+ // FIXME: alpha is negative when dead, breaking death fade
+ if (!this.csqcmodel_isdead) a *= f;
+ }
+ if (a < ALPHA_MIN_VISIBLE && gametype != MAPINFO_TYPE_CTS) return;
+ if (autocvar_hud_shownames_maxdistance)
+ {
+ if (dist >= autocvar_hud_shownames_maxdistance) return;
+ float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
+ a *= (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+ }
+ if (!a) return;
+ float resize = 1;
+ if (autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable
+ {
+ float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
+ resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+ }
+ // draw the sprite image
+ if (o.z >= 0)
+ {
+ o.z = 0;
+ vector mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
+ vector myPos = o - '0.5 0 0' * mySize.x - '0 1 0' * mySize.y;
+ // size scaling
+ mySize.x *= resize;
+ mySize.y *= resize;
+ myPos.x += 0.5 * (mySize.x / resize - mySize.x);
+ myPos.y += (mySize.y / resize - mySize.y);
+ // this is where the origin of the string
+ vector namepos = myPos;
+ float namewidth = mySize.x;
+ if (autocvar_hud_shownames_status && this.sameteam)
{
- o.z = 0;
-
- vector myPos, mySize;
- mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
- myPos = o - '0.5 0 0' * mySize.x - '0 1 0' * mySize.y;
-
- // size scaling
- mySize.x *= resize;
- mySize.y *= resize;
-
- myPos.x += 0.5 * (mySize.x / resize - mySize.x);
- myPos.y += (mySize.y / resize - mySize.y);
-
- vector namepos; // this is where the origin of the string
- float namewidth;
-
- namepos = myPos;
- namewidth = mySize.x;
-
- if(autocvar_hud_shownames_status && teamplay)
+ vector v = namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize;
+ vector s = eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height;
+ if (this.healthvalue > 0)
{
- if(ent.sameteam)
- {
- if(ent.healthvalue > 0)
- {
- HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
-
- if(ent.armorvalue > 0)
- HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize.x, eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
- }
- }
+ HUD_Panel_DrawProgressBar(v, s, "nametag_statusbar",
+ this.healthvalue / autocvar_hud_panel_healtharmor_maxhealth, false, 1, '1 0 0', a,
+ DRAWFLAG_NORMAL);
+ }
+ if (this.armorvalue > 0)
+ {
+ HUD_Panel_DrawProgressBar(v + eX * 0.5 * mySize.x, s, "nametag_statusbar",
+ this.armorvalue / autocvar_hud_panel_healtharmor_maxarmor, false, 0, '0 1 0', a,
+ DRAWFLAG_NORMAL);
}
-
- string s;
- s = GetPlayerName(ent.sv_entnum-1);
- if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
- s = playername(s, GetPlayerColor(ent.sv_entnum-1));
-
- drawfontscale = '1 1 0' * resize;
- s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
-
- float width;
- width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
-
- if (width != namewidth)
- namepos.x += (namewidth - width) / 2;
- drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
- drawfontscale = '1 1 0';
}
+ string s = entcs_GetName(this.sv_entnum - 1);
+ if ((autocvar_hud_shownames_decolorize == 1 && teamplay)
+ || autocvar_hud_shownames_decolorize == 2) s = playername(s, entcs_GetTeam(this.sv_entnum - 1));
+ drawfontscale = '1 1 0' * resize;
+ s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
+ float width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
+ if (width != namewidth) namepos.x += (namewidth - width) / 2;
+ drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
+ drawfontscale = '1 1 0';
}
}
-entity shownames_ent[255];
void Draw_ShowNames_All()
{
- int i;
- for(i = 0; i < maxclients; ++i)
- {
- float t;
- t = GetPlayerColor(i);
- if(t == NUM_SPECTATOR)
- continue;
-
- entity e;
- e = shownames_ent[i];
- if(!e)
+ if (!autocvar_hud_shownames) return;
+ LL_EACH(shownames_ent, true, {
+ entity entcs = entcs_receiver(i);
+ if (!entcs)
{
- e = new(shownames_tag);
- e.sv_entnum = i+1;
- shownames_ent[i] = e;
+ make_pure(it);
+ continue;
}
-
- entity entcs;
- entcs = entcs_receiver[i];
- if(entcs)
+ make_impure(it);
+ assert(getthink(entcs), eprint(entcs));
+ getthink(entcs)(entcs);
+ if (!entcs.has_origin) continue;
+ if (entcs.m_entcs_private)
{
- e.healthvalue = entcs.healthvalue;
- e.armorvalue = entcs.armorvalue;
- e.sameteam = 1; /* (teamplay && (t == myteam)); */
+ it.healthvalue = entcs.healthvalue;
+ it.armorvalue = entcs.armorvalue;
+ it.sameteam = true;
}
else
{
- e.healthvalue = 2342;
- e.armorvalue = 0;
- e.sameteam = 0;
+ it.healthvalue = 0;
+ it.armorvalue = 0;
+ it.sameteam = false;
}
-
- setorigin(e, getplayerorigin(i));
- if(e.origin == GETPLAYERORIGIN_ERROR)
- continue;
-
- e.csqcmodel_isdead = getplayerisdead(i);
-
- Draw_ShowNames(e);
- }
+ bool dead = entcs_IsDead(i) || entcs_IsSpectating(i);
+ if (!it.csqcmodel_isdead) setorigin(it, entcs.origin);
+ it.csqcmodel_isdead = dead;
+ Draw_ShowNames(it);
+ });
}