#include "shownames.qh"
-#include "autocvars.qh"
-#include "miscfunctions.qh"
-#include "resources.qh"
-#include "hud/_mod.qh"
-
-#include <common/ent_cs.qh>
+#include <client/draw.qh>
+#include <client/hud/_mod.qh>
+#include <client/resources.qh>
+#include <client/view.qh>
#include <common/constants.qh>
+#include <common/ent_cs.qh>
#include <common/net_linked.qh>
-#include <common/mapinfo.qh>
#include <common/teams.qh>
-
#include <lib/csqcmodel/cl_model.qh>
// this.isactive = player is in range and coordinates/status (health and armor) are up to date
if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue;
eo.z = 0;
if (vdist((vec2(o) - eo), <, autocvar_hud_shownames_antioverlap_distance)
- && vlen2(it.origin - view_origin) < vlen2(this.origin - view_origin))
+ && vlen2(it.origin - view_origin) < vlen2(this.origin - view_origin))
{
overlap = 1;
break;
}
bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY;
- if (this.csqcmodel_isdead) // dead player, fade out slowly
+ if (this.csqcmodel_isdead) // dead player, fade out slowly
{
this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
}
else if (!onscreen || (!this.sameteam && !hit)) // out of view, fade out
{
this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
- this.fadedelay = 0; // reset fade in delay, enemy has left the view
+ this.fadedelay = 0; // reset fade in delay, enemy has left the view
}
else if (overlap > 0) // tag overlap detected, fade out
{
this.alpha = min(1, this.alpha + SHOWNAMES_FADESPEED * frametime);
}
float a = autocvar_hud_shownames_alpha * this.alpha;
- // multiply by player alpha
if (!this.sameteam || (this.sv_entnum == player_localentnum))
{
float f = entcs_GetAlpha(this.sv_entnum - 1);
if (f == 0) f = 1;
if (f < 0) f = 0;
- // FIXME: alpha is negative when dead, breaking death fade
- if (!this.csqcmodel_isdead) a *= f;
+ a *= f;
}
- if (a < ALPHA_MIN_VISIBLE && ISGAMETYPE(CTS)) return;
- if (vdist(this.origin - view_origin, >=, max_shot_distance)) return;
- float dist = vlen(this.origin - view_origin);
+ if (MUTATOR_CALLHOOK(ShowNames_Draw, this, a)) return;
+ a = M_ARGV(1, float);
+ float dist = -1; // dist will be calculated only when really needed to avoid wasting a vlen call
if (autocvar_hud_shownames_maxdistance)
{
- if (dist >= autocvar_hud_shownames_maxdistance) return;
- float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
- a *= (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+ float max_dist = min(autocvar_hud_shownames_maxdistance, max_shot_distance);
+ if (vdist(this.origin - view_origin, >=, max_dist))
+ return;
+ if (vdist(this.origin - view_origin, >=, autocvar_hud_shownames_mindistance))
+ {
+ float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
+ if (dist == -1)
+ dist = vlen(this.origin - view_origin);
+ a *= (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+ }
}
+ else if (vdist(this.origin - view_origin, >=, max_shot_distance))
+ return;
if (!a) return;
float resize = 1;
if (autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable
{
- float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
- resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+ if (vdist(this.origin - view_origin, >=, autocvar_hud_shownames_mindistance))
+ {
+ float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
+ if (dist == -1)
+ dist = vlen(this.origin - view_origin);
+ resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+ }
}
// draw the sprite image
if (o.z >= 0)
myPos.x += 0.5 * (mySize.x / resize - mySize.x);
myPos.y += (mySize.y / resize - mySize.y);
// this is where the origin of the string
- vector namepos = myPos;
float namewidth = mySize.x;
- if (autocvar_hud_shownames_status && this.sameteam)
+ if (autocvar_hud_shownames_status && this.sameteam && !this.csqcmodel_isdead)
{
- vector pos = namepos + eY * autocvar_hud_shownames_fontsize * resize;
+ vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize;
vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);
if (autocvar_hud_shownames_statusbar_highlight)
drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL);
}
}
string s = entcs_GetName(this.sv_entnum - 1);
- if ((autocvar_hud_shownames_decolorize == 1 && teamplay)
- || autocvar_hud_shownames_decolorize == 2) s = playername(s, entcs_GetTeam(this.sv_entnum - 1));
+ if ((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
+ s = playername(s, entcs_GetTeam(this.sv_entnum - 1), true);
drawfontscale = '1 1 0' * resize;
s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
float width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
- if (width != namewidth) namepos.x += (namewidth - width) / 2;
- drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
+ myPos.x = o.x - (width * resize) / 2;
+ drawcolorcodedstring(myPos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
drawfontscale = '1 1 0';
}
}
if (entcs.m_entcs_private)
{
it.healthvalue = entcs.healthvalue;
- SetResource(it, RES_ARMOR, GetResource(entcs, RES_ARMOR));
+ SetResourceExplicit(it, RES_ARMOR, GetResource(entcs, RES_ARMOR));
it.sameteam = true;
}
else
{
it.healthvalue = 0;
- SetResource(it, RES_ARMOR, 0);
+ SetResourceExplicit(it, RES_ARMOR, 0);
it.sameteam = false;
}
bool dead = entcs_IsDead(i) || entcs_IsSpectating(i);
- if (!it.csqcmodel_isdead) setorigin(it, entcs.origin);
+ if ((!it.csqcmodel_isdead || it.alpha > 0) && entcs.origin != it.origin)
+ setorigin(it, entcs.origin);
it.csqcmodel_isdead = dead;
Draw_ShowNames(it);
});