eo = project_3d_to_2d(e.origin);
if (!(eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight))
{
- eo_z = 0;
+ eo.z = 0;
if(vlen((eX * o.x + eY * o.y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
{
overlap = true;
// draw the sprite image
if(o.z >= 0)
{
- o_z = 0;
+ o.z = 0;
vector myPos, mySize;
mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;