vector out;
in -= teamradar_origin3d_in_texcoord;
- out = rotate(in, teamradar_angle * DEG2RAD);
+ out = Rotate(in, teamradar_angle * DEG2RAD);
out.y = - out.y; // screen space is reversed
out = out * teamradar_size;
out = out / teamradar_size;
out_y = - out_y; // screen space is reversed
- out = rotate(out, -teamradar_angle * DEG2RAD);
+ out = Rotate(out, -teamradar_angle * DEG2RAD);
out += teamradar_origin3d_in_texcoord;