vector tid2info_min;
vector tid2info_max;
+void turret_tid2info(float _tid);
+void turret_precache(float _tid);
+float turret_is_precache[TID_LAST];
+
void turrets_precache()
{
- precache_model ("models/turrets/ewheel-base2.md3");
- precache_model ("models/turrets/ewheel-gun1.md3");
- precache_model ("models/turrets/base.md3");
- precache_model ("models/turrets/flac.md3");
- precache_model ("models/turrets/reactor.md3");
- precache_model ("models/turrets/hellion.md3");
- precache_model ("models/turrets/hk.md3");
- precache_model ("models/turrets/machinegun.md3");
- precache_model ("models/turrets/mlrs.md3");
- precache_model ("models/turrets/phaser.md3");
- precache_model ("models/turrets/phaser_beam.md3");
- precache_model ("models/turrets/plasma.md3");
- precache_model ("models/turrets/plasmad.md3");
- precache_model ("models/turrets/tesla_head.md3");
- precache_model ("models/turrets/tesla_base.md3");
- precache_model ("models/turrets/walker_head_minigun.md3");
- precache_model ("models/turrets/walker_body.md3");
- precache_model ("models/turrets/rocket.md3");
-
- precache_sound ("turrets/phaser.wav");
- precache_sound ("weapons/rocket_impact.wav");
- precache_sound ("weapons/uzi_fire.wav");
+ turret_precache(TID_COMMON);
+}
+
+void turret_precache(float _tid)
+{
+ if (!turret_is_precache[TID_COMMON])
+ {
+ dprint("turret_precache TID_COMMON\n");
+ precache_sound ("weapons/rocket_impact.wav");
+ precache_model ("models/turrets/base-gib1.md3");
+ precache_model ("models/turrets/base-gib2.md3");
+ precache_model ("models/turrets/base-gib3.md3");
+ precache_model ("models/turrets/base-gib4.md3");
+ precache_model ("models/turrets/head-gib1.md3");
+ precache_model ("models/turrets/head-gib2.md3");
+ precache_model ("models/turrets/head-gib3.md3");
+ precache_model ("models/turrets/head-gib4.md3");
+ precache_model ("models/turrets/terrainbase.md3");
+ precache_model ("models/turrets/base.md3");
+ precache_model ("models/turrets/rocket.md3");
+ }
+ turret_tid2info(_tid);
+ if(turret_is_precache[_tid])
+ {
+ dprint("turret_precache: ", tid2info_name, " allready precachd, skipping.\n");
+ return;
+ }
+ else
+ dprint("turret_precache: ", tid2info_name, " precaching.\n");
+
+ switch(_tid)
+ {
+ case TID_EWHEEL:
+ precache_model ("models/turrets/ewheel-base2.md3");
+ precache_model ("models/turrets/ewheel-gun1.md3");
+ break;
+ case TID_FLAC:
+ precache_model ("models/turrets/flac.md3");
+ break;
+ case TID_FUSION:
+ precache_model ("models/turrets/reactor.md3");
+ break;
+ case TID_HELLION:
+ precache_model ("models/turrets/hellion.md3");
+ break;
+ case TID_HK:
+ precache_model ("models/turrets/hk.md3");
+ break;
+ case TID_MACHINEGUN:
+ precache_model ("models/turrets/machinegun.md3");
+ precache_sound ("weapons/uzi_fire.wav");
+ break;
+ case TID_MLRS:
+ precache_model ("models/turrets/mlrs.md3");
+ break;
+ case TID_PHASER:
+ precache_model ("models/turrets/phaser.md3");
+ precache_model ("models/turrets/phaser_beam.md3");
+ precache_sound ("turrets/phaser.wav");
+ break;
+ case TID_PLASMA:
+ precache_model ("models/turrets/plasma.md3");
+ break;
+ case TID_PLASMA_DUAL:
+ precache_model ("models/turrets/plasmad.md3");
+ break;
+ case TID_TESLA:
+ precache_model ("models/turrets/tesla_head.md3");
+ precache_model ("models/turrets/tesla_base.md3");
+ break;
+ case TID_WALKER:
+ precache_model ("models/turrets/walker_head_minigun.md3");
+ precache_model ("models/turrets/walker_body.md3");
+ precache_sound ("weapons/uzi_fire.wav");
+ break;
+ }
+ turret_is_precache[_tid] = TRUE;
}
void turret_tid2info(float _tid)
self.tur_head.angles += dt * self.tur_head.move_avelocity;
if (self.health < 127)
- if(random() < 0.25)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+ {
+ dt = random();
+
+ if(dt < 0.25)
+ te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+
+ }
+
+ if(self.health < 85)
+ if(dt < 0.1)
+ pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+
+ if(self.health < 32)
+ if(dt < 0.1)
+ pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+
}
-
void turret_walker_draw()
{
float dt;
break;
case TID_WALKER:
self.draw = turret_walker_draw;
- }
-
+ }
}
}
{
float i;
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
for (i = 1; i < 5; i = i + 1)
setmodel(self, "");
setmodel(self.tur_head, "");
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
turret_tid2info(self.turret_type);
dprint("Turret ", tid2info_name, " dies.\n");
self.angles_x = ReadAngle();
self.angles_y = ReadAngle();
+ turret_precache(self.turret_type);
turret_construct();
}
self.team = _team;
turret_changeteam();
}
+
+ if(self.health == 0)
+ turret_die();
}
- if(self.health == 0)
- turret_die();
}