vector tid2info_min;
vector tid2info_max;
+void turret_tid2info(float _tid);
+void turret_precache(float _tid);
+float turret_is_precache[TID_LAST];
+
void turrets_precache()
{
- precache_model ("models/turrets/ewheel-base2.md3");
- precache_model ("models/turrets/ewheel-gun1.md3");
- precache_model ("models/turrets/base.md3");
- precache_model ("models/turrets/flac.md3");
- precache_model ("models/turrets/reactor.md3");
- precache_model ("models/turrets/hellion.md3");
- precache_model ("models/turrets/hk.md3");
- precache_model ("models/turrets/machinegun.md3");
- precache_model ("models/turrets/mlrs.md3");
- precache_model ("models/turrets/phaser.md3");
- precache_model ("models/turrets/phaser_beam.md3");
- precache_model ("models/turrets/plasma.md3");
- precache_model ("models/turrets/plasmad.md3");
- precache_model ("models/turrets/tesla_head.md3");
- precache_model ("models/turrets/tesla_base.md3");
- precache_model ("models/turrets/walker_head_minigun.md3");
- precache_model ("models/turrets/walker_body.md3");
- precache_model ("models/turrets/rocket.md3");
-
- precache_sound ("turrets/phaser.wav");
- precache_sound ("weapons/rocket_impact.wav");
- precache_sound ("weapons/uzi_fire.wav");
+ turret_precache(TID_COMMON);
+}
+
+void turret_precache(float _tid)
+{
+ if (!turret_is_precache[TID_COMMON])
+ {
+ precache_sound ("weapons/rocket_impact.wav");
+ precache_model ("models/turrets/base-gib1.md3");
+ precache_model ("models/turrets/base-gib2.md3");
+ precache_model ("models/turrets/base-gib3.md3");
+ precache_model ("models/turrets/base-gib4.md3");
+ precache_model ("models/turrets/head-gib1.md3");
+ precache_model ("models/turrets/head-gib2.md3");
+ precache_model ("models/turrets/head-gib3.md3");
+ precache_model ("models/turrets/head-gib4.md3");
+ precache_model ("models/turrets/terrainbase.md3");
+ precache_model ("models/turrets/base.md3");
+ precache_model ("models/turrets/rocket.md3");
+ }
+ turret_tid2info(_tid);
+ if(turret_is_precache[_tid])
+ return;
+
+ switch(_tid)
+ {
+ case TID_EWHEEL:
+ precache_model ("models/turrets/ewheel-base2.md3");
+ precache_model ("models/turrets/ewheel-gun1.md3");
+ break;
+ case TID_FLAC:
+ precache_model ("models/turrets/flac.md3");
+ break;
+ case TID_FUSION:
+ precache_model ("models/turrets/reactor.md3");
+ break;
+ case TID_HELLION:
+ precache_model ("models/turrets/hellion.md3");
+ break;
+ case TID_HK:
+ precache_model ("models/turrets/hk.md3");
+ break;
+ case TID_MACHINEGUN:
+ precache_model ("models/turrets/machinegun.md3");
+ precache_sound ("weapons/uzi_fire.wav");
+ break;
+ case TID_MLRS:
+ precache_model ("models/turrets/mlrs.md3");
+ break;
+ case TID_PHASER:
+ precache_model ("models/turrets/phaser.md3");
+ precache_model ("models/turrets/phaser_beam.md3");
+ precache_sound ("turrets/phaser.wav");
+ break;
+ case TID_PLASMA:
+ precache_model ("models/turrets/plasma.md3");
+ break;
+ case TID_PLASMA_DUAL:
+ precache_model ("models/turrets/plasmad.md3");
+ break;
+ case TID_TESLA:
+ precache_model ("models/turrets/tesla_head.md3");
+ precache_model ("models/turrets/tesla_base.md3");
+ break;
+ case TID_WALKER:
+ precache_model ("models/turrets/walker_head_minigun.md3");
+ precache_model ("models/turrets/walker_body.md3");
+ precache_sound ("weapons/uzi_fire.wav");
+ break;
+ }
+ turret_is_precache[_tid] = TRUE;
}
void turret_tid2info(float _tid)
}
void turret_remove()
-{
- turret_tid2info(self.turret_type);
- dprint("Removing ", tid2info_name, " turrret.\n");
-
+{
remove(self.tur_head);
+ //remove(self.enemy);
self.tur_head = world;
}
+.vector glowmod;
void turret_changeteam()
-{
- self.colormod = '0 0 0';
-
- switch(self.team)
+{
+ switch(self.team - 1)
{
case COLOR_TEAM1: // Red
- self.colormod = '2 0.5 0.5';
+ self.glowmod = '2 0 0';
+ self.teamradar_color = '1 0 0';
break;
case COLOR_TEAM2: // Blue
- self.colormod = '0.5 0.5 2';
+ self.glowmod = '0 0 2';
+ self.teamradar_color = '0 0 1';
break;
case COLOR_TEAM3: // Yellow
- self.colormod = '1.4 1.4 0.6';
+ self.glowmod = '1 1 0';
+ self.teamradar_color = '1 1 0';
break;
case COLOR_TEAM4: // Pink
- self.colormod = '1.4 0.6 1.4';
+ self.glowmod = '1 0 1';
+ self.teamradar_color = '1 0 1';
break;
}
- self.tur_head.colormod = self.colormod;
+ if(self.team)
+ self.colormap = 1024 + (self.team - 1) * 17;
+
+ self.tur_head.colormap = self.colormap;
+ self.tur_head.glowmod = self.glowmod;
+
}
void turret_head_draw()
self.tur_head.angles += dt * self.tur_head.move_avelocity;
if (self.health < 127)
- if(random() < 0.25)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+ {
+ dt = random();
+
+ if(dt < 0.03)
+ te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+ }
+
+ if(self.health < 85)
+ if(dt < 0.01)
+ pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+
+ if(self.health < 32)
+ if(dt < 0.015)
+ pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+
}
+void turret_draw2d()
+{
+ if(self.netname == "")
+ return;
+
+ if(autocvar_cl_hidewaypoints) // also check g_waypointsprites_turrets after next release (needs changed to clients default/config .cfg)
+ return;
+
+ float dist = vlen(self.origin - view_origin);
+ vector o;
+ /*
+ // TODO: Vehicle tactical hud
+ o = project_3d_to_2d(self.origin + '0 0 32');
+ if(o_z < 0
+ || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
+ || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
+ || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
+ || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
+ return; // Dont draw wp's for turrets out of view
+ o_z = 0;
+ if(hud != HUD_NORMAL)
+ {
+ switch(hud)
+ {
+ case HUD_SPIDERBOT:
+ case HUD_WAKIZASHI:
+ case HUD_RAPTOR:
+ vector pz = drawgetimagesize("gfx/vehicles/axh-bracket.tga") * 0.25;
+ drawpic(o - pz * 0.5 , "gfx/vehicles/axh-bracket.tga", pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
+ break;
+ }
+ }
+ */
+
+ if(dist > self.maxdistance)
+ return;
+
+ string spriteimage = self.netname;
+ float t = (GetPlayerColor(player_localnum) + 1);
+ float a = self.alpha * autocvar_hud_panel_fg_alpha;
+ vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
+
+
+ if(self.maxdistance > waypointsprite_normdistance)
+ a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
+ else if(self.maxdistance > 0)
+ a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
+
+ if(rgb == '0 0 0')
+ {
+ self.teamradar_color = '1 0 1';
+ print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage));
+ }
+
+ string txt = self.netname;
+ if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
+ txt = _("Spam");
+ else
+ txt = spritelookuptext(spriteimage);
+
+ if(time - floor(time) > 0.5 && t == self.team)
+ {
+ if(self.helpme && time < self.helpme)
+ {
+ a *= SPRITE_HELPME_BLINK;
+ txt = sprintf(_("%s under attack!"), txt);
+ }
+ else
+ a *= spritelookupblinkvalue(spriteimage);
+ }
+
+ if(autocvar_g_waypointsprite_uppercase)
+ txt = strtoupper(txt);
+
+ if(a > 1)
+ {
+ rgb *= a;
+ a = 1;
+ }
+
+ if(a <= 0)
+ return;
+
+ rgb = fixrgbexcess(rgb);
+
+ o = project_3d_to_2d(self.origin + '0 0 64');
+ if(o_z < 0
+ || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
+ || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
+ || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
+ || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
+ return; // Dont draw wp's for turrets out of view
+
+ o_z = 0;
+
+ float edgedistance_min, crosshairdistance;
+ edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
+ (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
+ (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
+ (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
+
+ float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
+
+ crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
+
+ t = waypointsprite_scale * vidscale;
+ a *= waypointsprite_alpha;
+
+ {
+ a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
+ t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
+ }
+ if (edgedistance_min < waypointsprite_edgefadedistance) {
+ a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
+ t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
+ }
+ if(crosshairdistance < waypointsprite_crosshairfadedistance) {
+ a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
+ t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
+ }
+
+ o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
+ o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
+ drawhealthbar(
+ o,
+ 0,
+ self.health / 255,
+ '0 0 0',
+ '0 0 0',
+ 0.5 * SPRITE_HEALTHBAR_WIDTH * t,
+ 0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
+ SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
+ SPRITE_HEALTHBAR_BORDER * t,
+ 0,
+ rgb,
+ a * SPRITE_HEALTHBAR_BORDERALPHA,
+ rgb,
+ a * SPRITE_HEALTHBAR_HEALTHALPHA,
+ DRAWFLAG_NORMAL
+ );
+}
void turret_walker_draw()
{
fixedmakevectors(self.angles);
movelib_groundalign4point(300, 100, 0.25);
-
setorigin(self, self.origin + self.velocity * dt);
- setorigin(self.tur_head, gettaginfo(self, gettagindex(self, "tag_head")));
-
self.tur_head.angles += dt * self.tur_head.move_avelocity;
-
self.angles_y = self.move_angles_y;
if (self.health < 127)
- if(random() < 0.25)
+ if(random() < 0.15)
te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
}
if(dt <= 0)
return;
- fixedmakevectors(self.angles);
- movelib_groundalign4point(300, 100, 0.25);
-
+ fixedmakevectors(self.angles);
setorigin(self, self.origin + self.velocity * dt);
- setorigin(self.tur_head, self.origin);
-
self.tur_head.angles += dt * self.tur_head.move_avelocity;
-
- // Simulate banking
- self.angles_z -= self.angles_z * dt * 2;
- self.angles_z = bound(-45, self.angles_z + ((self.move_angles_y - self.angles_y * -25) * dt), 45);
-
self.angles_y = self.move_angles_y;
if (self.health < 127)
- if(random() < 0.25)
+ if(random() < 0.05)
te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
}
+void(entity e, entity tagentity, string tagname) setattachment = #443;
void turret_construct()
{
if(self.tur_head == world)
self.tur_head = spawn();
turret_tid2info(self.turret_type);
- dprint("Constructing ", tid2info_name , " turret (", ftos(self.turret_type), ")\n");
+ self.netname = tid2info_name;
setorigin(self, self.origin);
setmodel(self, tid2info_base);
setmodel(self.tur_head, tid2info_head);
setsize(self, tid2info_min, tid2info_max);
setsize(self.tur_head, '0 0 0', '0 0 0');
- setorigin(self.tur_head, gettaginfo(self, gettagindex(self, "tag_head")));
-
+
+ if(self.turret_type == TID_EWHEEL)
+ setattachment(self.tur_head, self, "");
+ else
+ setattachment(self.tur_head, self, "tag_head");
+
self.tur_head.classname = "turret_head";
self.tur_head.owner = self;
self.tur_head.move_movetype = MOVETYPE_NOCLIP;
self.tur_head.solid = SOLID_NOT;
self.movetype = MOVETYPE_NOCLIP;
self.tur_head.movetype = MOVETYPE_NOCLIP;
- //self.draw = turret_draw;
+ self.draw = turret_draw;
self.entremove = turret_remove;
- self.drawmask = MASK_NORMAL;
- self.tur_head.drawmask = MASK_NORMAL;
-
+ self.drawmask = MASK_NORMAL;
+ self.tur_head.drawmask = MASK_NORMAL;
+ self.anim_start_time = 0;
+ self.draw2d = turret_draw2d;
+ self.maxdistance = 4000; // use g_waypointsprites_turrets_maxdist after next release (needs changed to cleint's default)
+ self.teamradar_color = '1 0 0';
+ self.alpha = 1;
+
if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
{
self.gravity = 1;
self.movetype = MOVETYPE_BOUNCE;
self.move_movetype = MOVETYPE_BOUNCE;
self.move_origin = self.origin;
- self.move_time = time;
+ self.move_time = time;
switch(self.turret_type)
{
case TID_EWHEEL:
break;
case TID_WALKER:
self.draw = turret_walker_draw;
- }
-
+ break;
+
+ }
}
}
Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
self.drawmask = MASK_NORMAL;
-
+
if(self.cnt)
{
if(time >= self.nextthink)
{
float i;
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
for (i = 1; i < 5; i = i + 1)
- turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin, self.velocity + randomvec() * 700, '0 0 0', FALSE);
+ turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', FALSE);
}
entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
{
entity gib;
-
+
+ traceline(_from, _to, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ return world;
+
gib = spawn();
setorigin(gib, _from);
setmodel(gib, _model);
gib.solid = SOLID_CORPSE;
gib.draw = turret_gib_draw;
gib.cnt = _explode;
-
+ setsize(gib, '-1 -1 -1', '1 1 1');
if(_explode)
{
gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
gib.move_avelocity = prandomvec() * 32;
gib.move_time = time;
gib.damageforcescale = 1;
+ gib.classname = "turret_gib";
return gib;
}
{
entity headgib;
- setmodel(self, "");
- setmodel(self.tur_head, "");
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
turret_tid2info(self.turret_type);
- dprint("Turret ", tid2info_name, " dies.\n");
// Base
if(self.turret_type == TID_EWHEEL)
- turret_gibtoss(tid2info_base, self.origin, self.velocity, '-1 -1 -1', FALSE);
+ turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', TRUE);
else if (self.turret_type == TID_WALKER)
- turret_gibtoss(tid2info_base, self.origin, self.velocity, '-1 -1 -1', FALSE);
+ turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', TRUE);
else if (self.turret_type == TID_TESLA)
- turret_gibtoss(tid2info_base, self.origin, self.velocity, '-1 -1 -1', FALSE);
+ turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', FALSE);
else
{
if (random() > 0.5)
- {
- turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 2', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
- turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 2', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
- turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 2', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
+ {
+ turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
+ turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
+ turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
}
else
- turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 4', '0 0 0', '0 0 0', TRUE);
+ turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', TRUE);
+
+ headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', TRUE);
+ if(headgib)
+ {
+ headgib.angles = headgib.move_angles = self.tur_head.angles;
+ headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
+ headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity_y * 5;
+ headgib.gravity = 0.5;
+ }
}
- headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', TRUE);
- headgib.angles = headgib.move_angles = self.tur_head.angles;
- headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
- headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity_y * 5;
- headgib.gravity = 0.5;
+ setmodel(self, "null");
+ setmodel(self.tur_head, "null");
}
void ent_turret()
self.angles_x = ReadAngle();
self.angles_y = ReadAngle();
+ turret_precache(self.turret_type);
turret_construct();
+ self.colormap = 1024;
+ self.glowmod = '0 1 1';
+ self.tur_head.colormap = self.colormap;
+ self.tur_head.glowmod = self.glowmod;
}
if(sf & TNSF_ANG)
{
+ if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
+ self.tur_head = spawn();
+
self.tur_head.move_angles_x = ReadShort();
self.tur_head.move_angles_y = ReadShort();
- self.tur_head.angles = self.angles + self.tur_head.move_angles;
+ //self.tur_head.angles = self.angles + self.tur_head.move_angles;
+ self.tur_head.angles = self.tur_head.move_angles;
}
if(sf & TNSF_AVEL)
{
+ if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
+ self.tur_head = spawn();
+
self.tur_head.move_avelocity_x = ReadShort();
self.tur_head.move_avelocity_y = ReadShort();
}
if(sf & TNSF_STATUS)
{
- float _team;
- _team = ReadByte();
- _team -= 1; // /&)=(%&#)&%)/#&)=½!!!½!!". thanks.
- self.health = ReadByte();
- if(_team != self.team)
- {
- self.team = _team;
- turret_changeteam();
+ float _tmp;
+ _tmp = ReadByte();
+ if(_tmp != self.team)
+ {
+ self.team = _tmp;
+ turret_changeteam();
}
+
+ _tmp = ReadByte();
+ if(_tmp == 0 && self.health != 0)
+ turret_die();
+ else if(self.health && self.health != _tmp)
+ self.helpme = servertime + 10;
+
+ self.health = _tmp;
}
-
- if(self.health == 0)
- turret_die();
+ //self.enemy.health = self.health / 255;
}