return;
fixedmakevectors(self.angles);
- movelib_groundalign4point(300, 100, 0.25);
+ movelib_groundalign4point(300, 100, 0.25, 45);
setorigin(self, self.origin + self.velocity * dt);
self.tur_head.angles += dt * self.tur_head.move_avelocity;
self.angles_y = self.move_angles_y;