-const float TUBA_MIN = -18;
-const float TUBA_MAX = 27;
-const float TUBA_INSTRUMENTS = 3;
-
-#define TUBA_STARTNOTE(i,n) strcat("weapons/tuba", (i ? ftos(i) : ""), "_loopnote", ftos(n), ".wav")
-.float note; // note
-.float attenuate; // if set, attenuate it
-.float cnt; // current volume
-.float count; // initial volume
-.float tuba_instrument;
-
-float Tuba_PitchStep;
+#include "tuba.qh"
void tubasound(entity e, float restart)
{
void Ent_TubaNote(float bIsNew)
{
- float f, n, i, att, upd;
+ int f, n, i;
+ float att, upd;
f = ReadByte();
upd = 0;
self.enemy.enemy = spawn();
self.enemy.enemy.classname = "tuba_note_2";
}
- bIsNew = TRUE;
+ bIsNew = true;
}
self.enemy.attenuate = att;
void Tuba_Precache()
{
- float i, n;
+ float i;
+ int n;
Tuba_PitchStep = autocvar_g_balance_tuba_pitchstep;
if(Tuba_PitchStep)
{