]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'AriosJentu/DisconnectDialog' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 7c3c1068b1dff2a6a0d096405cdc7d531c307552..5ae7d50056a64ba22ec96656873ba25eef86e5a6 100644 (file)
@@ -291,6 +291,7 @@ void viewmodel_draw(entity this)
                return;
        int mask = (intermission || (STAT(HEALTH) <= 0) || autocvar_chase_active) ? 0 : MASK_NORMAL;
        float a = ((autocvar_cl_viewmodel_alpha) ? bound(-1, autocvar_cl_viewmodel_alpha, this.m_alpha) : this.m_alpha);
+       int wepskin = this.m_skin;
        bool invehicle = player_localentnum > maxclients;
        if (invehicle) a = -1;
        Weapon wep = this.activeweapon;
@@ -304,6 +305,7 @@ void viewmodel_draw(entity this)
        {
                e.drawmask = mask;
                e.alpha = a;
+               e.skin = wepskin;
                e.colormap = 256 + c;  // colormap == 0 is black, c == 0 is white
                e.glowmod = g;
                e.csqcmodel_effects = fx;
@@ -712,7 +714,7 @@ vector liquidcolor_prev;
 
 float eventchase_current_distance;
 float eventchase_running;
-int WantEventchase(entity this)
+int WantEventchase(entity this, bool want_vehiclechase)
 {
        if(autocvar_cl_orthoview)
                return 0;
@@ -722,7 +724,7 @@ int WantEventchase(entity this)
                return 1;
        if(spectatee_status >= 0)
        {
-               if(hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0))
+               if(want_vehiclechase)
                        return 1;
                if(MUTATOR_CALLHOOK(WantEventchase, this))
                        return 1;
@@ -972,6 +974,21 @@ void HUD_Crosshair(entity this)
                // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
                if(csqcplayer.viewloc && (csqcplayer.viewloc.spawnflags & VIEWLOC_FREEAIM))
                        wcross_origin = viewloc_mousepos;
+               else if(autocvar_chase_active > 0 && autocvar_crosshair_chase)
+               {
+                       vector player_org = ((csqcplayer) ? csqcplayer.origin + csqcplayer.view_ofs : view_origin);
+                       if(csqcplayer && crosshair_chase_playeralpha && crosshair_chase_playeralpha < 1)
+                       {
+                               traceline(view_origin, view_origin + max_shot_distance * view_forward, MOVE_NORMAL, NULL);
+                               float myalpha = (!csqcplayer.m_alpha) ? 1 : csqcplayer.m_alpha;
+                               if(trace_ent == csqcplayer && STAT(HEALTH) > 0)
+                                       csqcplayer.alpha = min(crosshair_chase_playeralpha, myalpha);
+                               else
+                                       csqcplayer.alpha = csqcplayer.m_alpha;
+                       }
+                       traceline(player_org, player_org + max_shot_distance * view_forward, MOVE_WORLDONLY, NULL);
+                       wcross_origin = project_3d_to_2d(trace_endpos);
+               }
                else
                        wcross_origin = project_3d_to_2d(view_origin + max_shot_distance * view_forward);
                wcross_origin.z = 0;
@@ -1077,8 +1094,10 @@ void HUD_Crosshair(entity this)
                        wcross_color.z += sin(hitindication_crosshair_size) * hitindication_color.z;
                }
 
-               if(shottype == SHOTTYPE_HITENEMY)
-                       wcross_scale *= autocvar_crosshair_hittest; // is not queried if hittest is 0
+               // no effects needed for targeting enemies, this can't possibly span all valid targets!
+               // just show for teammates to give a sign that they're an invalid target
+               //if(shottype == SHOTTYPE_HITENEMY)
+                       //wcross_scale *= autocvar_crosshair_hittest; // is not queried if hittest is 0
                if(shottype == SHOTTYPE_HITTEAM)
                        wcross_scale /= autocvar_crosshair_hittest; // is not queried if hittest is 0
 
@@ -1562,6 +1581,10 @@ void CSQC_UpdateView(entity this, float w, float h)
 
        lasthud = hud;
 
+       ReplicateVars(false);
+       if (ReplicateVars_NOT_SENDING())
+               ReplicateVars_DELAY(0.8 + random() * 0.4); // no need to check cvars every frame
+
        HUD_Scale_Disable();
 
        if(autocvar__hud_showbinds_reload) // menu can set this one
@@ -1651,7 +1674,7 @@ void CSQC_UpdateView(entity this, float w, float h)
                else if(autocvar_chase_active == -2)
                        cvar_set("chase_active", "0");
 
-               float vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0));
+               bool vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0));
 
                float vehicle_viewdist = 0;
                vector vehicle_viewofs = '0 0 0';
@@ -1663,10 +1686,14 @@ void CSQC_UpdateView(entity this, float w, float h)
                                Vehicle info = Vehicles_from(hud);
                                vehicle_viewdist = info.height;
                                vehicle_viewofs = info.view_ofs;
+                               if(vehicle_viewdist < 0) // when set below 0, this vehicle doesn't use third person view (gunner slots)
+                                       vehicle_chase = false;
                        }
+                       else
+                               vehicle_chase = false;
                }
 
-               int eventchase = WantEventchase(this);
+               int eventchase = WantEventchase(this, vehicle_chase);
                if (eventchase)
                {
                        vector current_view_origin_override = '0 0 0';