#include "view.qh"
#include "announcer.qh"
-#include "hud/all.qh"
+#include "hud/_all.qh"
#include "mapvoting.qh"
#include "shownames.qh"
#include "hud/panel/scoreboard.qh"
#include <common/constants.qh>
#include <common/debug.qh>
#include <common/mapinfo.qh>
-#include <common/gamemodes/all.qh>
+#include <common/gamemodes/_all.qh>
#include <common/physics/player.qh>
#include <common/stats.qh>
#include <common/triggers/target/music.qh>
if (damage_dealt_time != damage_dealt_time_prev)
{
unaccounted_damage += unaccounted_damage_new;
- LOG_TRACE("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")", "\n");
+ LOG_TRACE("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")");
}
damage_dealt_time_prev = damage_dealt_time;
pitch_shift = mirror_value + (mirror_value - pitch_shift);
}
- LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift), "\n");
+ LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift));
// todo: avoid very long and very short sounds from wave stretching using different sound files? seems unnecessary
// todo: normalize sound pressure levels? seems unnecessary
else
view_quality = 1;
- // this needs to be updated manually now due to the destruction of engine physics stats
- if(!isdemo() && autocvar_slowmo != STAT(MOVEVARS_TIMESCALE))
- cvar_set("slowmo", ftos(STAT(MOVEVARS_TIMESCALE)));
-
button_attack2 = PHYS_INPUT_BUTTON_ATCK2(this);
button_zoom = PHYS_INPUT_BUTTON_ZOOM(this);