]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'master' into terencehill/scoreboard_item_stats
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index d4eec15d59777690d8ca3038f6723b8a7d9beba8..8b13146633c81e10c3b42712f0ecf3cb13eb22b3 100644 (file)
@@ -1,7 +1,6 @@
 #include "view.qh"
 
 #include <client/announcer.qh>
-#include <client/autocvars.qh>
 #include <client/csqcmodel_hooks.qh>
 #include <client/draw.qh>
 #include <client/hud/_mod.qh>
@@ -383,7 +382,6 @@ void update_mousepos()
        mousepos.y = bound(0, mousepos.y, vid_conheight);
 }
 
-float showfps_prevfps;
 float showfps_prevfps_time;
 int showfps_framecounter;
 
@@ -397,13 +395,13 @@ void fpscounter_update()
        showfps_framecounter += 1;
        if(currentTime - showfps_prevfps_time > STAT(SHOWFPS))
        {
-               showfps_prevfps = showfps_framecounter/(currentTime - showfps_prevfps_time);
+               float fps = showfps_framecounter / (currentTime - showfps_prevfps_time);
                showfps_framecounter = 0;
                showfps_prevfps_time = currentTime;
 
                int channel = MSG_C2S;
                WriteHeader(channel, fpsreport);
-               WriteShort(channel, bound(0, rint(showfps_prevfps), 65535)); // prevent insane fps values
+               WriteShort(channel, bound(0, rint(fps), 65535)); // prevent insane fps values
        }
 }
 
@@ -811,22 +809,22 @@ void HitSound()
        {
                if (autocvar_cl_hitsound && unaccounted_damage)
                {
-                       // customizable gradient function that crosses (0,a), (c,1) and asymptotically approaches b
-                       float a = autocvar_cl_hitsound_max_pitch;
-                       float b = autocvar_cl_hitsound_min_pitch;
-                       float c = autocvar_cl_hitsound_nom_damage;
-                       float d = unaccounted_damage;
-                       float pitch_shift = (b*d*(a-1) + a*c*(1-b)) / (d*(a-1) + c*(1-b));
-
-                       // if sound variation is disabled, set pitch_shift to 1
-                       if (autocvar_cl_hitsound == 1)
-                               pitch_shift = 1;
-
-                       // if pitch shift is reversed, mirror in (max-min)/2 + min
-                       if (autocvar_cl_hitsound == 3)
+                       float pitch_shift = 1;
+                       if (autocvar_cl_hitsound == 2 || autocvar_cl_hitsound == 3)
                        {
-                               float mirror_value = (a-b)/2 + b;
-                               pitch_shift = mirror_value + (mirror_value - pitch_shift);
+                               // customizable gradient function that crosses (0,a), (c,1) and asymptotically approaches b
+                               float a = autocvar_cl_hitsound_max_pitch;
+                               float b = autocvar_cl_hitsound_min_pitch;
+                               float c = autocvar_cl_hitsound_nom_damage;
+                               float d = unaccounted_damage;
+                               pitch_shift = (b*d*(a-1) + a*c*(1-b)) / (d*(a-1) + c*(1-b));
+
+                               // if pitch shift is reversed, mirror in (max-min)/2 + min
+                               if (autocvar_cl_hitsound == 3)
+                               {
+                                       float mirror_value = (a-b)/2 + b;
+                                       pitch_shift = mirror_value + (mirror_value - pitch_shift);
+                               }
                        }
 
                        //LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift));
@@ -945,9 +943,11 @@ void HUD_Draw(entity this)
        else if(STAT(FROZEN))
        {
                vector col = '0.25 0.90 1';
-               if(STAT(REVIVE_PROGRESS))
-                       col += vec3(STAT(REVIVE_PROGRESS), -STAT(REVIVE_PROGRESS), -STAT(REVIVE_PROGRESS));
-               drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), col, autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+               float col_fade = max(0, STAT(REVIVE_PROGRESS) * 2 - 1);
+               float alpha_fade = 0.3 + 0.7 * (1 - max(0, STAT(REVIVE_PROGRESS) * 4 - 3));
+               if(col_fade)
+                       col += vec3(col_fade, -col_fade, -col_fade);
+               drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), col, autocvar_hud_colorflash_alpha * alpha_fade, DRAWFLAG_ADDITIVE);
        }
 
        HUD_Scale_Enable();
@@ -1633,6 +1633,21 @@ void CSQC_UpdateView(entity this, float w, float h)
 
        ticrate = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
 
+       if (autocvar_chase_active)
+       {
+               // in first person view if r_drawviewmodel is off weapon isn't visible
+               // and server doesn't throw any casing
+               // switching to 3rd person view r_drawviewmodel is set to -1 to let know the server casings
+               // can be thrown for self since own weapon model is visible
+               if (autocvar_r_drawviewmodel == 0 && STAT(HEALTH) > 0)
+                       cvar_set("r_drawviewmodel", "-1");
+       }
+       else
+       {
+               if (autocvar_r_drawviewmodel < 0)
+                       cvar_set("r_drawviewmodel", "0");
+       }
+
        WaypointSprite_Load();
 
        CSQCPlayer_SetCamera();