]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'Mario/wepent_experimental' into Mario/wepent_experimental_2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 27921b182dd88b6640e7bee3ad61e3c1f5783cb3..98bd49dea30c35ee5577c1b929a76d1560255215 100644 (file)
@@ -451,12 +451,17 @@ vector GetCurrentFov(float fov)
                        zoomspeed = 3.5;
 
        zoomdir = button_zoom;
-       entity wepent = viewmodels[0]; // TODO: unhardcode
 
        if(hud == HUD_NORMAL && !spectatee_status)
-       if(wepent.switchweapon == wepent.activeweapon)
-       if((wepent.activeweapon == WEP_VORTEX && !WEP_CVAR(vortex, secondary)) || (wepent.activeweapon == WEP_RIFLE && !WEP_CVAR(rifle, secondary))) // do NOT use switchweapon here
-               zoomdir += button_attack2;
+       {
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               {
+                       entity wepent = viewmodels[slot];
+                       if(wepent.switchweapon == wepent.activeweapon)
+                       if((wepent.activeweapon == WEP_VORTEX && !WEP_CVAR(vortex, secondary)) || (wepent.activeweapon == WEP_RIFLE && !WEP_CVAR(rifle, secondary))) // do NOT use switchweapon here
+                               zoomdir += button_attack2;
+               }
+       }
        if(spectatee_status > 0 || isdemo())
        {
                if(spectatorbutton_zoom)
@@ -721,7 +726,6 @@ float camera_mode;
 const float CAMERA_FREE = 1;
 const float CAMERA_CHASE = 2;
 float reticle_type;
-string reticle_image;
 string NextFrameCommand;
 
 vector freeze_org, freeze_ang;
@@ -1943,7 +1947,19 @@ void CSQC_UpdateView(entity this, float w, float h)
 
        if(autocvar_cl_reticle)
        {
-               Weapon wep = wepent.activeweapon;
+               string reticle_image = wepent.activeweapon.w_reticle;
+               bool wep_zoomed = false;
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               {
+                       entity wepe = viewmodels[slot];
+                       Weapon wep = wepe.activeweapon;
+                       if(wep != WEP_Null && wep.wr_zoom)
+                       {
+                               bool do_zoom = wep.wr_zoom(wep, NULL);
+                               reticle_image = wep.w_reticle;
+                               wep_zoomed += do_zoom;
+                       }
+               }
                // Draw the aiming reticle for weapons that use it
                // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
                // It must be a persisted float for fading out to work properly (you let go of the zoom button for
@@ -1953,9 +1969,9 @@ void CSQC_UpdateView(entity this, float w, float h)
                        // no zoom reticle while dead
                        reticle_type = 0;
                }
-               else if(wep.wr_zoomreticle(wep) && autocvar_cl_reticle_weapon)
+               else if(wep_zoomed && autocvar_cl_reticle_weapon)
                {
-                       if(reticle_image != "") { reticle_type = 2; }
+                       if(reticle_image && reticle_image != "") { reticle_type = 2; }
                        else { reticle_type = 0; }
                }
                else if(button_zoom || zoomscript_caught)