-#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qh"
- #include "defs.qh"
- #include "../common/constants.qh"
- #include "../common/stats.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/client.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/nades.qh"
- #include "../common/weapons/weapons.qh"
- #include "../common/mapinfo.qh"
- #include "autocvars.qh"
- #include "hud.qh"
- #include "scoreboard.qh"
- #include "noise.qh"
- #include "main.qh"
- #include "../csqcmodellib/cl_player.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
+#include "_all.qh"
+
+#include "announcer.qh"
+#include "hook.qh"
+#include "hud.qh"
+#include "hud_config.qh"
+#include "mapvoting.qh"
+#include "noise.qh"
+#include "scoreboard.qh"
+#include "shownames.qh"
+#include "vehicles/all.qh"
+#include "waypointsprites.qh"
+
+#include "../common/constants.qh"
+#include "../common/mapinfo.qh"
+#include "../common/nades.qh"
+#include "../common/stats.qh"
+#include "../common/triggers/target/music.qh"
+#include "../common/teams.qh"
+#include "../common/util.qh"
+
+#include "../common/weapons/all.qh"
+
+#include "../csqcmodellib/cl_player.qh"
+
+#include "../warpzonelib/client.qh"
+#include "../warpzonelib/common.qh"
+#include "../warpzonelib/mathlib.qh"
entity porto;
vector polyline[16];
zoomsensitivity = autocvar_cl_zoomsensitivity;
zoomfactor = autocvar_cl_zoomfactor;
- if(zoomfactor < 1 || zoomfactor > 16)
+ if(zoomfactor < 1 || zoomfactor > 30)
zoomfactor = 2.5;
zoomspeed = autocvar_cl_zoomspeed;
if(zoomspeed >= 0)
}
else if(autocvar_cl_spawnzoom && zoomin_effect)
{
- float spawnzoomfactor = bound(1, autocvar_cl_spawnzoom_factor, 16);
+ float spawnzoomfactor = bound(1, autocvar_cl_spawnzoom_factor, 30);
current_viewzoom += (autocvar_cl_spawnzoom_speed * (spawnzoomfactor - current_viewzoom) * drawframetime);
current_viewzoom = bound(1 / spawnzoomfactor, current_viewzoom, 1);
CSQCPlayer_SetCamera();
- myteam = GetPlayerColor(player_localentnum - 1);
+ if(player_localentnum <= maxclients) // is it a client?
+ current_player = player_localentnum - 1;
+ else // then player_localentnum is the vehicle I'm driving
+ current_player = player_localnum;
+ myteam = GetPlayerColor(current_player);
if(myteam != prev_myteam)
{
UpdateDamage();
UpdateCrosshair();
UpdateHitsound();
- InitializeEntitiesRun();
if(NextFrameCommand)
{