#include "noise.qh"
#include "scoreboard.qh"
#include "shownames.qh"
-#include "target_music.qh"
#include "vehicles/all.qh"
#include "waypointsprites.qh"
#include "../common/mapinfo.qh"
#include "../common/nades.qh"
#include "../common/stats.qh"
+#include "../common/triggers/target/music.qh"
#include "../common/teams.qh"
#include "../common/util.qh"
zoomsensitivity = autocvar_cl_zoomsensitivity;
zoomfactor = autocvar_cl_zoomfactor;
- if(zoomfactor < 1 || zoomfactor > 16)
+ if(zoomfactor < 1 || zoomfactor > 30)
zoomfactor = 2.5;
zoomspeed = autocvar_cl_zoomspeed;
if(zoomspeed >= 0)
}
else if(autocvar_cl_spawnzoom && zoomin_effect)
{
- float spawnzoomfactor = bound(1, autocvar_cl_spawnzoom_factor, 16);
+ float spawnzoomfactor = bound(1, autocvar_cl_spawnzoom_factor, 30);
current_viewzoom += (autocvar_cl_spawnzoom_speed * (spawnzoomfactor - current_viewzoom) * drawframetime);
current_viewzoom = bound(1 / spawnzoomfactor, current_viewzoom, 1);
CSQCPlayer_SetCamera();
- myteam = GetPlayerColor(player_localentnum - 1);
+ if(player_localentnum <= maxclients) // is it a client?
+ current_player = player_localentnum - 1;
+ else // then player_localentnum is the vehicle I'm driving
+ current_player = player_localnum;
+ myteam = GetPlayerColor(current_player);
if(myteam != prev_myteam)
{