void calc_followmodel_ofs(entity view);
-void Porto_Draw(entity this);
-
void CSQC_Demo_Camera();
void TrueAim_Init();
vector viewloc_mousepos;
+int cursor_active;
int cursor_type;
const int CURSOR_NORMAL = 0;
const int CURSOR_MOVE = 1;
const int CURSOR_RESIZE = 2;
const int CURSOR_RESIZE2 = 3;
+
+float drawtime;