this.colormap = ReadShort();
else
this.colormap = 0;
+ this.skin = ReadByte();
}
if(f & 2)
this.movedir_z = ReadCoord();
this.lip = ReadByte() / 255.0;
}
- this.fade_start = ReadShort();
- this.fade_end = ReadShort();
- this.alpha_max = ReadShort();
- this.alpha_min = ReadShort();
- this.inactive = ReadShort();
+ this.fade_start = ReadByte();
+ this.fade_end = ReadByte();
+ this.alpha_max = ReadByte();
+ this.alpha_min = ReadByte();
+ this.inactive = ReadByte();
this.fade_vertical_offset = ReadShort();
BGMScript_InitEntity(this);
}