void Ent_Wall_Draw()
{
float f;
- float d;
var .vector fld;
if(self.bgmscriptangular)
else
{
float distance = vlen(NearestPointOnBox(self, view_origin) - view_origin);
- float f = (distance * current_viewzoom + 100.0) * autocvar_cl_modeldetailreduction;
+ f = (distance * current_viewzoom + 100.0) * autocvar_cl_modeldetailreduction;
f *= 1.0 / bound(0.01, view_quality, 1);
if(self.lodmodelindex2 && f > self.loddistance2)
self.modelindex = self.lodmodelindex2;