void Ent_Wall_Draw()
{
float f;
- float d;
var .vector fld;
if(self.bgmscriptangular)
if(self.lodmodelindex1)
{
- d = cvar("loddebug");
- if(d > 0)
+ if(autocvar_cl_modeldetailreduction <= 0)
{
- if(d == 1)
- self.modelindex = self.lodmodelindex0;
- else if(d == 2 || !self.lodmodelindex2)
- self.modelindex = self.lodmodelindex1;
- else // if(d == 3)
+ if(self.lodmodelindex2 && autocvar_cl_modeldetailreduction <= -2)
self.modelindex = self.lodmodelindex2;
+ else if(autocvar_cl_modeldetailreduction <= -1)
+ self.modelindex = self.lodmodelindex1;
+ else
+ self.modelindex = self.lodmodelindex0;
}
else
{
- d = vlen(NearestPointOnBox(self, view_origin) - view_origin);
- if(d < self.loddistance1)
- self.modelindex = self.lodmodelindex0;
- else if(!self.lodmodelindex2 || d < self.loddistance2)
+ float distance = vlen(NearestPointOnBox(self, view_origin) - view_origin);
+ f = (distance * current_viewzoom + 100.0) * autocvar_cl_modeldetailreduction;
+ f *= 1.0 / bound(0.01, view_quality, 1);
+ if(self.lodmodelindex2 && f > self.loddistance2)
+ self.modelindex = self.lodmodelindex2;
+ else if(f > self.loddistance1)
self.modelindex = self.lodmodelindex1;
else
- self.modelindex = self.lodmodelindex2;
+ self.modelindex = self.lodmodelindex0;
}
}