}
}
- InterpolateOrigin_Do();
+ InterpolateOrigin_Do(self);
self.saved = self.(fld);
int f;
var .vector fld;
- InterpolateOrigin_Undo();
+ InterpolateOrigin_Undo(self);
self.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
if(self.bgmscriptangular)
return = true;
- InterpolateOrigin_Note();
+ InterpolateOrigin_Note(this);
self.saved = self.(fld);