-#ifndef WALL_H
-#define WALL_H
+#ifndef CLIENT_WALL_H
+#define CLIENT_WALL_H
-entityclass(Wall)
+entityclass(Wall);
class(Wall) .float lip;
class(Wall) .float bgmscriptangular;
class(Wall) .int lodmodelindex0, lodmodelindex1, lodmodelindex2;
class(Wall) .float loddistance1, loddistance2;
class(Wall) .vector saved;
-void Ent_Wall_Draw();
+// Needed for interactive clientwalls
+.float inactive; // Clientwall disappears when inactive
+.float alpha_max, alpha_min;
+// If fade_start > fade_end, fadeout will be inverted
+// fade_vertical_offset is a vertival offset for player position
+.float fade_start, fade_end, fade_vertical_offset;
+.float default_solid;
+
+void Ent_Wall_Draw(entity this);
void Ent_Wall_Remove();
-void Ent_Wall();
#endif