.float loddistance1, loddistance2;
.vector saved;
+// Needed for dynamic clientwalls
+.float inactive; // Clientwall disappears when inactive
+.float alpha_max, alpha_min;
+.float fade_start, fade_end;
+.float default_solid; // Variable to store default self.solid for clientwalls
+
void Ent_Wall_Draw();
void Ent_Wall_Remove();