-#ifndef CLIENT_WALL_H
-#define CLIENT_WALL_H
+#pragma once
entityclass(Wall);
-class(Wall) .float lip;
-class(Wall) .float bgmscriptangular;
-class(Wall) .int lodmodelindex0, lodmodelindex1, lodmodelindex2;
-class(Wall) .float loddistance1, loddistance2;
-class(Wall) .vector saved;
+classfield(Wall) .float lip;
+classfield(Wall) .float bgmscriptangular;
+classfield(Wall) .int lodmodelindex0, lodmodelindex1, lodmodelindex2;
+classfield(Wall) .float loddistance1, loddistance2;
+classfield(Wall) .vector saved;
// Needed for interactive clientwalls
.float inactive; // Clientwall disappears when inactive
void Ent_Wall_Draw(entity this);
void Ent_Wall_Remove(entity this);
-
-#endif