self.draw2d = Draw_WaypointSprite;
InterpolateOrigin_Undo();
+ self.iflags |= IFLAG_ORIGIN;
if(sendflags & 0x80)
{
self.origin_x = ReadCoord();
self.origin_y = ReadCoord();
self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
}
if(sendflags & 1)