+#ifndef PROJECTILE_H
+#define PROJECTILE_H
+
+#if defined(CSQC)
+ #include "../../common/util-pre.qh"
+ #include "../sys-pre.qh"
+ #include "../../dpdefs/csprogsdefs.qc"
+ #include "../sys-post.qh"
+ #include "../Defs.qc"
+ #include "../../dpdefs/keycodes.qc"
+ #include "../../common/constants.qh"
+ #include "../../common/stats.qh"
+ #include "../../warpzonelib/anglestransform.qh"
+ #include "../../warpzonelib/mathlib.qh"
+ #include "../../warpzonelib/common.qh"
+ #include "../../warpzonelib/client.qh"
+ #include "../../common/playerstats.qh"
+ #include "../../common/teams.qh"
+ #include "../../common/util.qh"
+ #include "../../common/nades.qh"
+ #include "../../common/buffs.qh"
+ #include "../../common/test.qh"
+ #include "../../common/counting.qh"
+ #include "../../common/weapons/weapons.qh"
+ #include "../../common/mapinfo.qh"
+ #include "../../common/command/markup.qh"
+ #include "../../common/command/rpn.qh"
+ #include "../../common/command/generic.qh"
+ #include "../../common/command/shared_defs.qh"
+ #include "../../common/urllib.qh"
+ #include "../../common/animdecide.qh"
+ #include "../command/cl_cmd.qh"
+ #include "../../common/monsters/monsters.qh"
+ #include "../autocvars.qh"
+ #include "../../common/notifications.qh"
+ #include "../../common/deathtypes.qh"
+ #include "../damage.qh"
+ #include "../../csqcmodellib/interpolate.qh"
+ #include "../teamradar.qh"
+ #include "../hud.qh"
+ #include "../scoreboard.qh"
+ #include "../waypointsprites.qh"
+ #include "../movetypes.qh"
+ #include "../prandom.qh"
+ #include "../bgmscript.qh"
+ #include "../noise.qh"
+ #include "../tturrets.qh"
+ #include "../../server/tturrets/include/turrets_early.qh"
+ #include "../main.qh"
+ #include "../vehicles/vehicles.qh"
+ #include "../../common/csqcmodel_settings.qh"
+ #include "../../csqcmodellib/common.qh"
+ #include "../../csqcmodellib/cl_model.qh"
+ #include "../../csqcmodellib/cl_player.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
.int traileffect;
void Projectile_ResetTrail(vector to);
void Projectile_DrawTrail(vector to);
+#endif
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