void SUB_Stop();
-void Projectile_ResetTrail(vector to);
+void Projectile_ResetTrail(entity this, vector to);
-void Projectile_DrawTrail(vector to);
+void Projectile_DrawTrail(entity this, vector to);
-void Projectile_Draw();
+void Projectile_Draw(entity this);
void loopsound(entity e, int ch, string samp, float vol, float attn);