#pragma once
+#include <common/sounds/sound.qh>
+
entityclass(Projectile);
class(Projectile).int traileffect;
void Projectile_Draw(entity this);
-void loopsound(entity e, int ch, string samp, float vol, float attn);
+void loopsound(entity e, int ch, Sound samp, float vol, float attn);
void Ent_RemoveProjectile(entity this);