#include "animdecide.qh"
-#include <common/monsters/all.qh>
+#include <common/monsters/_mod.qh>
#if defined(SVQC)
#include "util.qh"
bool monsters_animoverride(entity this)
{
Monster monster_id = NULL;
- FOREACH(Monsters, it != MON_Null && it.m_model == this.model, {
+ FOREACH(Monsters, it != MON_Null && it.m_model.model_str() == this.model, {
monster_id = it;
break;
});