const float STAT_RESPAWN_TIME = 72;
+const float STAT_CURRENT_WAVE = 73;
+const float STAT_TOTALWAVES = 74;
+
+const float STAT_MONSTERS_TOTAL = 75;
+const float STAT_MONSTERS_KILLED = 76;
+
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
float PROJECTILE_BUMBLE_GUN = 30;
float PROJECTILE_BUMBLE_BEAM = 31;
+float PROJECTILE_VORE_SPIKE = 32;
+
float SPECIES_HUMAN = 0;
float SPECIES_ROBOT_SOLID = 1;
float SPECIES_ALIEN = 2;
float SPECIES_ROBOT_SHINY = 5;
float SPECIES_RESERVED = 15;
+// Monster death types
+float DEATH_MONSTER = 10513;
+float DEATH_MONSTER_DEMON_MELEE = 10514;
+float DEATH_MONSTER_DEMON_JUMP = 10515;
+float DEATH_MONSTER_SHAMBLER_MELEE = 10516;
+float DEATH_MONSTER_SHAMBLER_CLAW = 10517;
+float DEATH_MONSTER_SHAMBLER_LIGHTNING = 10518;
+float DEATH_MONSTER_SOLDIER_NAIL = 10519;
+float DEATH_MONSTER_ENFORCER_NAIL = 10520;
+float DEATH_MONSTER_DOG_BITE = 10521;
+float DEATH_MONSTER_DOG_JUMP = 10522;
+float DEATH_MONSTER_TARBABY_BLOWUP = 10523;
+float DEATH_MONSTER_FISH_BITE = 10524;
+float DEATH_MONSTER_HELLFISH_BITE = 10525;
+float DEATH_MONSTER_SHALRATH_MELEE = 10526;
+float DEATH_MONSTER_OGRE_CHAINSAW = 10527;
+float DEATH_MONSTER_OGRE_NAIL = 10528;
+float DEATH_MONSTER_MELEE = 10529;
+float DEATH_MONSTER_ZOMBIE = 10530;
+float DEATH_MONSTER_HELLKNIGHT_FIREBALL = 10531;
+float DEATH_MONSTER_LAST = 10532;
+
+// macros to access this - will be fixed soon
+#define DEATH_ISMONSTER(t) ((t) >= DEATH_MONSTER && (t) <= DEATH_MONSTER_LAST)
+
#define FRAGS_PLAYER 0
#define FRAGS_SPECTATOR -666
#define FRAGS_LMS_LOSER -616