const int ENT_CLIENT_WARPZONE_CAMERA = 25;
const int ENT_CLIENT_TRIGGER_MUSIC = 26;
const int ENT_CLIENT_HOOK = 27;
+const int ENT_CLIENT_INVENTORY = 28;
const int ENT_CLIENT_ARC_BEAM = 29; // WEAPONTODO: fix numbers
const int ENT_CLIENT_ACCURACY = 30;
const int ENT_CLIENT_SHOWNAMES = 31;
const int ENT_CLIENT_SWAMP = 69;
const int ENT_CLIENT_CORNER = 70;
const int ENT_CLIENT_KEYLOCK = 71;
+const int ENT_CLIENT_EFFECT = 72;
+const int ENT_CLIENT_VIEWLOC = 78;
+const int ENT_CLIENT_VIEWLOC_TRIGGER = 79;
const int ENT_CLIENT_HEALING_ORB = 80;
const int SPRITERULE_DEFAULT = 0;
const int SPRITERULE_TEAMPLAY = 1;
+const int SPRITERULE_SPECTATOR = 2;
const int RADARICON_NONE = 0;
const int RADARICON_FLAG = 1;
const int CTF_STATE_COMMANDER = 3;
const int HUD_NORMAL = 0;
-const int HUD_VEHICLE_FIRST = 10;
-const int HUD_SPIDERBOT = 10;
-const int HUD_WAKIZASHI = 11;
-const int HUD_RAPTOR = 12;
-const int HUD_BUMBLEBEE = 13;
-const int HUD_BUMBLEBEE_GUN = 14;
-const int HUD_VEHICLE_LAST = 14;
+const int HUD_BUMBLEBEE_GUN = 25;
const vector eX = '1 0 0';
const vector eY = '0 1 0';
const int URI_GET_URLLIB = 128;
const int URI_GET_URLLIB_END = 191;
-// gametype votes
-const int GTV_AVAILABLE = 0;
-// for later use in per-map gametype filtering
-const int GTV_FORBIDDEN = 2;
+// gametype vote flags
+const int GTV_FORBIDDEN = 0; // Cannot be voted
+const int GTV_AVAILABLE = 1; // Can be voted
+const int GTV_CUSTOM = 2; // Custom entry
#endif