const float TE_CSQC_NOTIFY = 112;
const float TE_CSQC_WEAPONCOMPLAIN = 113;
const float TE_CSQC_NEX_SCOPE = 116;
+const float TE_CSQC_MINELAYER_MAXMINES = 117;
+const float TE_CSQC_VEHICLESETUP = 119;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_ACCURACY = 30;
const float ENT_CLIENT_TURRET = 40;
+const float ENT_CLIENT_AUXILIARYXHAIR = 50;
+const float ENT_CLIENT_VEHICLE_RACER = 60;
const float SPRITERULE_DEFAULT = 0;
const float SPRITERULE_TEAMPLAY = 1;
const float STAT_LAST_PICKUP = 51;
const float STAT_HUD = 52;
const float STAT_NEX_CHARGEPOOL = 53;
+const float STAT_HIT_TIME = 54;
+const float STAT_TYPEHIT_TIME = 55;
+const float STAT_LAYED_MINES = 56;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
float PROJECTILE_FIREMINE = 22;
float PROJECTILE_BULLET_GLOWING_TRACER = 23;
+float PROJECTILE_RAPTORCANNON = 24;
+float PROJECTILE_RAPTORBOMB = 25;
+float PROJECTILE_RAPTORBOMBLET = 26;
+float PROJECTILE_SPIDERROCKET = 27;
+float PROJECTILE_WAKIROCKET = 28;
+float PROJECTILE_WAKICANNON = 29;
+
float SPECIES_HUMAN = 0;
float SPECIES_ROBOT_SOLID = 1;
float SPECIES_ALIEN = 2;
float DEATH_QUIET = 10021;
float DEATH_HEADSHOT = 10022;
-float DEATH_SBMINIGUN = 10030;
-float DEATH_SBROCKET = 10031;
-float DEATH_SBCRUSH = 10032;
-float DEATH_SBBLOWUP = 10033;
-float DEATH_WAKIGUN = 10040;
-float DEATH_WAKIROCKET = 10041;
-float DEATH_WAKIBLOWUP = 10042;
+#define DEATH_VEFIRST 10030
+#define DEATH_VHCRUSH 10030
+#define DEATH_SBMINIGUN 10031
+#define DEATH_SBROCKET 10032
+#define DEATH_SBBLOWUP 10033
+#define DEATH_WAKIGUN 10034
+#define DEATH_WAKIROCKET 10035
+#define DEATH_WAKIBLOWUP 10036
+#define DEATH_RAPTOR_CANNON 10037
+#define DEATH_RAPTOR_BOMB 10038
+#define DEATH_RAPTOR_DEATH 10039
+#define DEATH_VELAST 10039
float DEATH_GENERIC = 10050;