const float TE_CSQC_NOTIFY = 112;
const float TE_CSQC_WEAPONCOMPLAIN = 113;
const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115;
+const float TE_CSQC_NEX_SCOPE = 116;
+const float TE_CSQC_NEX_VELOCITY = 117;
+const float TE_CSQC_CR_MAXBULLETS = 118;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
// on world: announcers, ... INFO
// on players: item pickup ITEMS
// on entities: UNUSED
- // on csqc: UNUSED
+ // on csqc: announcers INFO
float CHAN_WEAPON = 1; // Weapon fire
// on world: UNUSED
// on players: weapon firing WEAPONS
// on world: UNUSED
// on players: item pickup ITEMS
// on entities: platforms moving etc. ITEMS
- // on csqc: UNUSED
+ // on csqc: platforms moving etc. ITEMS
float CHAN_PROJECTILE = 4; // Projectiles
// on world: UNUSED
// on players: projectiles hitting player SHOTS
float PROJECTILE_ELECTRO_BEAM = 6;
float PROJECTILE_GRENADE = 7;
float PROJECTILE_GRENADE_BOUNCING = 8;
-float PROJECTILE_LASER = 9;
-float PROJECTILE_HLAC = 10;
-float PROJECTILE_SEEKER = 11;
-float PROJECTILE_FLAC = 12;
-float PROJECTILE_PORTO_RED = 13;
-float PROJECTILE_PORTO_BLUE = 14;
-float PROJECTILE_HOOKBOMB = 15;
-float PROJECTILE_HAGAR = 16;
-float PROJECTILE_HAGAR_BOUNCING = 17;
-float PROJECTILE_BULLET_GLOWING = 18;
-float PROJECTILE_CRYLINK_BOUNCING = 19;
-float PROJECTILE_FIREBALL = 20;
-float PROJECTILE_FIREMINE = 21;
-float PROJECTILE_BULLET_GLOWING_TRACER = 22;
+float PROJECTILE_MINE = 9;
+float PROJECTILE_LASER = 10;
+float PROJECTILE_HLAC = 11;
+float PROJECTILE_SEEKER = 12;
+float PROJECTILE_FLAC = 13;
+float PROJECTILE_PORTO_RED = 14;
+float PROJECTILE_PORTO_BLUE = 15;
+float PROJECTILE_HOOKBOMB = 16;
+float PROJECTILE_HAGAR = 17;
+float PROJECTILE_HAGAR_BOUNCING = 18;
+float PROJECTILE_BULLET_GLOWING = 19;
+float PROJECTILE_CRYLINK_BOUNCING = 20;
+float PROJECTILE_FIREBALL = 21;
+float PROJECTILE_FIREMINE = 22;
+float PROJECTILE_BULLET_GLOWING_TRACER = 23;
float SPECIES_HUMAN = 0;
float SPECIES_ROBOT_SOLID = 1;
// CSQC centerprint/notify message types
float MSG_SUICIDE = 0;
-float MSG_KILL_MELEE = 1;
-float MSG_KILL = 2;
-float MSG_SPREE = 3;
-float MSG_KILL_ACTION = 4;
-float MSG_KILL_ACTION_SPREE = 5;
-float MSG_INFO = 6;
+float MSG_KILL = 1;
+float MSG_SPREE = 2;
+float MSG_KILL_ACTION = 3;
+float MSG_KILL_ACTION_SPREE = 4;
+float MSG_INFO = 5;
float KILL_TEAM_RED = 10301;
float KILL_TEAM_BLUE = 10302;
float KILL_TYPEFRAG = 10306;
float KILL_TYPEFRAGGED = 10307;
float KILL_FRAG = 10308;
-float KILL_FRAG_GAUNTLET = 10309;
-float KILL_FRAG_SHOTGUN_MELEE = 10310;
-float KILL_FRAGGED = 10311;
-float KILL_SPREE = 10312;
-float KILL_END_SPREE = 10313;
-float KILL_SPREE_3 = 10314;
-float KILL_SPREE_5 = 10315;
-float KILL_SPREE_10 = 10316;
-float KILL_SPREE_15 = 10317;
-float KILL_SPREE_20 = 10318;
-float KILL_SPREE_25 = 10319;
-float KILL_SPREE_30 = 10320;
-
-float INFO_GOTFLAG = 10321;
-float INFO_PICKUPFLAG = 10322;
-float INFO_LOSTFLAG = 10323;
-float INFO_RETURNFLAG = 10324;
-float INFO_CAPTUREFLAG = 10325;
+float KILL_FRAGGED = 10309;
+float KILL_SPREE = 10310;
+float KILL_END_SPREE = 10311;
+float KILL_SPREE_3 = 10312;
+float KILL_SPREE_5 = 10313;
+float KILL_SPREE_10 = 10314;
+float KILL_SPREE_15 = 10315;
+float KILL_SPREE_20 = 10316;
+float KILL_SPREE_25 = 10317;
+float KILL_SPREE_30 = 10318;
+
+float INFO_GOTFLAG = 10319;
+float INFO_PICKUPFLAG = 10320;
+float INFO_LOSTFLAG = 10321;
+float INFO_RETURNFLAG = 10322;
+float INFO_CAPTUREFLAG = 10323;
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data