const float TE_CSQC_WEAPONCOMPLAIN = 113;
const float TE_CSQC_NEX_SCOPE = 116;
const float TE_CSQC_MINELAYER_MAXMINES = 117;
-<<<<<<< HEAD
-const float TE_CSQC_VEHICLESETUP = 119;
-=======
const float TE_CSQC_HAGAR_MAXROCKETS = 118;
->>>>>>> origin/master
+const float TE_CSQC_VEHICLESETUP = 119;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float SPRITERULE_DEFAULT = 0;
const float SPRITERULE_TEAMPLAY = 1;
+const float RADARICON_NONE = 0;
const float RADARICON_FLAG = 1;
const float RADARICON_FLAGCARRIER = 1;
const float RADARICON_HERE = 1; // TODO make these 3 and 4, and make images for them
const float RADARICON_OBJECTIVE = 1;
const float RADARICON_DOMPOINT = 1;
const float RADARICON_POWERUP = 1;
+const float RADARICON_TAGGED = 1;
///////////////////////////
// key constants
#define SP_SCORE 3
// game mode specific indices are not in common/, but in server/scores_rules.qc!
+#ifdef XON020_CHANNELS
+float CH_INFO = 0; // only on world and csqc
+float CH_TRIGGER = 0; // only on players
+float CH_WEAPON_A = 1; // only on players and entities
+float CH_VOICE = 2; // only on players
+float CH_BGM = 2; // only on csqc
+float CH_TRIGGER_SINGLE = 3; // only on players, entities, csqc
+float CH_SHOTS_SINGLE = 4; // only on players, entities, csqc
+float CH_WEAPON_B = 5; // only on players and entities
+float CH_PAIN = 6; // only on players and csqc
+float CH_PAIN_SINGLE = 6; // only on players and csqc
+float CH_PLAYER = 7; // only on players and entities
+float CH_TRIGGER2_SINGLE = 6; // only on entities
+#else
+float CH_INFO = 0;
+float CH_TRIGGER = 256;
+float CH_WEAPON_A = 257;
+float CH_VOICE = 258;
+float CH_BGM = 259;
+float CH_TRIGGER_SINGLE = 3;
+float CH_SHOTS_SINGLE = 4;
+float CH_WEAPON_B = 257;
+float CH_PAIN = 260;
+float CH_PAIN_SINGLE = 6;
+float CH_PLAYER = 261;
+float CH_TRIGGER2_SINGLE = 2;
+#endif
+
+#ifdef LEGACY_CHANS
// this assignment must match menu/xonotic/dialog_settings_misc.c!
float CHAN_AUTO = 0;
// on world: announcers, ... INFO
float CHAN_VOICE = 2; // Voice/Radio
// on world: UNUSED
// on players: voice VOICE
- // on entities: ambient AMBIENT
+ // on entities: UNUSED
// on csqc: background music BGM
float CHAN_TRIGGER = 3; // Triggers/Items
// on world: UNUSED
// on players: player sounds PLAYER
// on entities: player sounds PLAYER
// on csqc: UNUSED
+#endif
float ATTN_NONE = 0;
float ATTN_MIN = 0.015625;
float DEATH_TOUCHEXPLODE = 10015;
float DEATH_CHEAT = 10016;
float DEATH_FIRE = 10017;
-float DEATH_TURRET = 10020;
float DEATH_QUIET = 10021;
float DEATH_HEADSHOT = 10022;
float DEATH_CUSTOM = 10300;
+float DEATH_TURRET = 10500;
+float DEATH_TURRET_EWHEEL = 10501;
+float DEATH_TURRET_FLAC = 10502;
+float DEATH_TURRET_MACHINEGUN = 10503;
+float DEATH_TURRET_WALKER_GUN = 10504;
+float DEATH_TURRET_WALKER_MEELE = 10505;
+float DEATH_TURRET_WALKER_ROCKET = 10506;
+float DEATH_TURRET_HELLION = 10507;
+float DEATH_TURRET_HK = 10508;
+float DEATH_TURRET_MLRS = 10509;
+float DEATH_TURRET_PLASMA = 10510;
+float DEATH_TURRET_PHASER = 10511;
+float DEATH_TURRET_TESLA = 10512;
+float DEATH_TURRET_LAST = 10512;
float DEATH_WEAPONMASK = 0xFF;
float DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths
float HITTYPE_RESERVED = 0x1000; // unused yet
// macros to access these
+#define DEATH_ISTURRET(t) ((t) >= DEATH_TURRET && (t) <= DEATH_TURRET_LAST)
#define DEATH_ISSPECIAL(t) ((t) >= DEATH_SPECIAL_START)
#define DEATH_WEAPONOFWEAPONDEATH(t) ((t) & DEATH_WEAPONMASK)
#define DEATH_ISWEAPON(t,w) (!DEATH_ISSPECIAL(t) && DEATH_WEAPONOFWEAPONDEATH(t) == (w))