float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
float WR_SWITCHABLE = 12; // (CSQC) impact effect
float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything
-float WR_DROP = 14; // (SVQC) does not need to do anything
float HUD_PANEL_WEAPONS = 0;