const float ENT_CLIENT_HOOK = 27;
const float ENT_CLIENT_LGBEAM = 28;
const float ENT_CLIENT_GAUNTLET = 29;
+const float ENT_CLIENT_ACCURACY = 30;
const float ENT_CLIENT_TURRET = 40;
const float STAT_GAMESTARTTIME = 37;
const float STAT_STRENGTH_FINISHED = 38;
const float STAT_INVINCIBLE_FINISHED = 39;
-const float STAT_DAMAGE_HITS = 40; // Used by the weapon stats code, represents the total amount of damage done to other players
-const float STAT_DAMAGE_FIRED = 41;// Used by the weapon stats code, represents the total amount of potential damage fired
const float STAT_PRESSED_KEYS = 42;
const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
const float STAT_FUEL = 44;
const float STAT_LEADLIMIT = 47;
const float STAT_BULLETS_LOADED = 48;
const float STAT_NEX_CHARGE = 49;
-const float STAT_LAST_PICKUP = 50;
+const float STAT_LAST_PICKUP = 50;
const float STAT_HUD = 51;
+const float STAT_NEX_CHARGEPOOL = 52;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
+const float STAT_MOVEVARS_MAXSPEED = 244;
const float STAT_MOVEVARS_AIRACCEL_QW = 254;
const float CTF_STATE_ATTACK = 1;