const float TE_CSQC_NOTIFY = 112;
const float TE_CSQC_WEAPONCOMPLAIN = 113;
const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115;
+const float TE_CSQC_NEX_SCOPE = 116;
+const float TE_CSQC_CR_MAXBULLETS = 117;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_HOOK = 27;
const float ENT_CLIENT_LGBEAM = 28;
const float ENT_CLIENT_GAUNTLET = 29;
+const float ENT_CLIENT_ACCURACY = 30;
const float ENT_CLIENT_TURRET = 40;
const float STAT_GAMESTARTTIME = 37;
const float STAT_STRENGTH_FINISHED = 38;
const float STAT_INVINCIBLE_FINISHED = 39;
-const float STAT_DAMAGE_HITS = 40; // Used by the weapon stats code, represents the total amount of damage done to other players
-const float STAT_DAMAGE_FIRED = 41;// Used by the weapon stats code, represents the total amount of potential damage fired
const float STAT_PRESSED_KEYS = 42;
const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
const float STAT_FUEL = 44;
const float STAT_SHOTORG = 46; // compressShotOrigin
const float STAT_LEADLIMIT = 47;
const float STAT_BULLETS_LOADED = 48;
+const float STAT_NEX_CHARGE = 49;
+const float STAT_LAST_PICKUP = 50;
+const float STAT_HUD = 51;
+const float STAT_NEX_CHARGEPOOL = 52;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
+const float STAT_MOVEVARS_MAXSPEED = 244;
const float STAT_MOVEVARS_AIRACCEL_QW = 254;
const float CTF_STATE_ATTACK = 1;
const float CTF_STATE_DEFEND = 2;
const float CTF_STATE_COMMANDER = 3;
-const float STAT_HUD = 50;
const float HUD_NORMAL = 0;
const float HUD_SPIDERBOT = 10;
const float HUD_WAKIZASHI = 11;
const float STAT_VEHICLESTAT_AMMO2 = 65;
const float STAT_VEHICLESTAT_RELOAD2 = 66;
+// mod stats (1xx)
+const float STAT_REDALIVE = 100;
+const float STAT_BLUEALIVE = 101;
+
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
// on world: announcers, ... INFO
// on players: item pickup ITEMS
// on entities: UNUSED
- // on csqc: UNUSED
+ // on csqc: announcers INFO
float CHAN_WEAPON = 1; // Weapon fire
// on world: UNUSED
// on players: weapon firing WEAPONS
// on world: UNUSED
// on players: item pickup ITEMS
// on entities: platforms moving etc. ITEMS
- // on csqc: UNUSED
+ // on csqc: platforms moving etc. ITEMS
float CHAN_PROJECTILE = 4; // Projectiles
// on world: UNUSED
// on players: projectiles hitting player SHOTS
float PROJECTILE_ELECTRO_BEAM = 6;
float PROJECTILE_GRENADE = 7;
float PROJECTILE_GRENADE_BOUNCING = 8;
-float PROJECTILE_LASER = 9;
-float PROJECTILE_HLAC = 10;
-float PROJECTILE_SEEKER = 11;
-float PROJECTILE_FLAC = 12;
-float PROJECTILE_PORTO_RED = 13;
-float PROJECTILE_PORTO_BLUE = 14;
-float PROJECTILE_HOOKBOMB = 15;
-float PROJECTILE_HAGAR = 16;
-float PROJECTILE_HAGAR_BOUNCING = 17;
-float PROJECTILE_BULLET_GLOWING = 18;
-float PROJECTILE_CRYLINK_BOUNCING = 19;
-float PROJECTILE_FIREBALL = 20;
-float PROJECTILE_FIREMINE = 21;
-float PROJECTILE_BULLET_GLOWING_TRACER = 22;
+float PROJECTILE_MINE = 9;
+float PROJECTILE_LASER = 10;
+float PROJECTILE_HLAC = 11;
+float PROJECTILE_SEEKER = 12;
+float PROJECTILE_FLAC = 13;
+float PROJECTILE_PORTO_RED = 14;
+float PROJECTILE_PORTO_BLUE = 15;
+float PROJECTILE_HOOKBOMB = 16;
+float PROJECTILE_HAGAR = 17;
+float PROJECTILE_HAGAR_BOUNCING = 18;
+float PROJECTILE_BULLET_GLOWING = 19;
+float PROJECTILE_CRYLINK_BOUNCING = 20;
+float PROJECTILE_FIREBALL = 21;
+float PROJECTILE_FIREMINE = 22;
+float PROJECTILE_BULLET_GLOWING_TRACER = 23;
float SPECIES_HUMAN = 0;
float SPECIES_ROBOT_SOLID = 1;
float DEATH_FIRE = 10017;
float DEATH_TURRET = 10020;
float DEATH_QUIET = 10021;
+float DEATH_HEADSHOT = 10022;
float DEATH_SBMINIGUN = 10030;
float DEATH_SBROCKET = 10031;
// CSQC centerprint/notify message types
float MSG_SUICIDE = 0;
-float MSG_KILL_MELEE = 1;
-float MSG_KILL = 2;
-float MSG_SPREE = 3;
-float MSG_KILL_ACTION = 4;
-float MSG_KILL_ACTION_SPREE = 5;
-float MSG_INFO = 6;
+float MSG_KILL = 1;
+float MSG_SPREE = 2;
+float MSG_KILL_ACTION = 3;
+float MSG_KILL_ACTION_SPREE = 4;
+float MSG_INFO = 5;
+
+float MSG_RACE = 10;
float KILL_TEAM_RED = 10301;
float KILL_TEAM_BLUE = 10302;
float KILL_TYPEFRAG = 10306;
float KILL_TYPEFRAGGED = 10307;
float KILL_FRAG = 10308;
-float KILL_FRAG_GAUNTLET = 10309;
-float KILL_FRAG_SHOTGUN_MELEE = 10310;
-float KILL_FRAGGED = 10311;
-float KILL_SPREE = 10312;
-float KILL_END_SPREE = 10313;
-float KILL_SPREE_3 = 10314;
-float KILL_SPREE_5 = 10315;
-float KILL_SPREE_10 = 10316;
-float KILL_SPREE_15 = 10317;
-float KILL_SPREE_20 = 10318;
-float KILL_SPREE_25 = 10319;
-float KILL_SPREE_30 = 10320;
-
-float INFO_GOTFLAG = 10321;
-float INFO_PICKUPFLAG = 10322;
-float INFO_LOSTFLAG = 10323;
-float INFO_RETURNFLAG = 10324;
-float INFO_CAPTUREFLAG = 10325;
+float KILL_FRAGGED = 10309;
+float KILL_SPREE = 10310;
+float KILL_END_SPREE = 10311;
+float KILL_SPREE_3 = 10312;
+float KILL_SPREE_5 = 10313;
+float KILL_SPREE_10 = 10314;
+float KILL_SPREE_15 = 10315;
+float KILL_SPREE_20 = 10316;
+float KILL_SPREE_25 = 10317;
+float KILL_SPREE_30 = 10318;
+
+float INFO_GOTFLAG = 10319;
+float INFO_PICKUPFLAG = 10320;
+float INFO_LOSTFLAG = 10321;
+float INFO_RETURNFLAG = 10322;
+float INFO_CAPTUREFLAG = 10323;
+
+float RACE_SERVER_RECORD = 10400;
+float RACE_NEW_TIME = 10401;
+float RACE_NEW_RANK = 10402;
+float RACE_FAIL = 10403;
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
string HUD_PANELNAME_INFOMESSAGES = "infomessages";
float HUD_MENU_ENABLE = 0;
+
+#define SERVERFLAG_ALLOW_FULLBRIGHT 1