+#ifndef CONSTANTS_H
+#define CONSTANTS_H
+
const int AS_STRING = 1;
const int AS_INT = 2;
const int AS_FLOAT_TRUNCATED = 2;
const int GTV_AVAILABLE = 0;
// for later use in per-map gametype filtering
const int GTV_FORBIDDEN = 2;
+#endif
\ No newline at end of file