const float TE_CSQC_ANNOUNCE = 110;
const float TE_CSQC_TARGET_MUSIC = 111;
const float TE_CSQC_KILLNOTIFY = 112;
-const float TE_CSQC_KILLCENTERPRINT = 113;
-const float TE_CSQC_CENTERPRINT_GENERIC = 114;
-const float TE_CSQC_WEAPONCOMPLAIN = 115;
-const float TE_CSQC_NEX_SCOPE = 116;
-const float TE_CSQC_MINELAYER_MAXMINES = 117;
-const float TE_CSQC_HAGAR_MAXROCKETS = 118;
-const float TE_CSQC_VEHICLESETUP = 119;
-const float TE_CSQC_SVNOTICE = 120;
-const float TE_CSQC_NOTIFICATION = 121;
+const float TE_CSQC_CENTERPRINT_GENERIC = 113;
+const float TE_CSQC_WEAPONCOMPLAIN = 114;
+const float TE_CSQC_NEX_SCOPE = 115;
+const float TE_CSQC_MINELAYER_MAXMINES = 116;
+const float TE_CSQC_HAGAR_MAXROCKETS = 117;
+const float TE_CSQC_VEHICLESETUP = 118;
+const float TE_CSQC_SVNOTICE = 119;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_MODEL = 33;
const float ENT_CLIENT_ITEM = 34;
const float ENT_CLIENT_BUMBLE_RAYGUN = 35;
+const float ENT_CLIENT_NOTIFICATION = 36;
const float ENT_CLIENT_TURRET = 40;
const float ENT_CLIENT_AUXILIARYXHAIR = 50;
const float STAT_SWITCHINGWEAPON = 58;
const float STAT_SUPERWEAPONS_FINISHED = 59;
-// see DP source, quakedef.h
-const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
-const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
-const float STAT_MOVEVARS_MAXSPEED = 244;
-const float STAT_MOVEVARS_AIRACCEL_QW = 254;
-
-const float CTF_STATE_ATTACK = 1;
-const float CTF_STATE_DEFEND = 2;
-const float CTF_STATE_COMMANDER = 3;
-
-const float HUD_NORMAL = 0;
-const float HUD_VEHICLE_FIRST = 10;
-const float HUD_SPIDERBOT = 10;
-const float HUD_WAKIZASHI = 11;
-const float HUD_RAPTOR = 12;
-const float HUD_BUMBLEBEE = 13;
-const float HUD_BUMBLEBEE_GUN = 14;
-const float HUD_VEHICLE_LAST = 14;
-
-const vector eX = '1 0 0';
-const vector eY = '0 1 0';
-const vector eZ = '0 0 1';
-
const float STAT_VEHICLESTAT_HEALTH = 60;
const float STAT_VEHICLESTAT_SHIELD = 61;
const float STAT_VEHICLESTAT_ENERGY = 62;
const float STAT_SECRETS_TOTAL = 70;
const float STAT_SECRETS_FOUND = 71;
+const float STAT_RESPAWN_TIME = 72;
+
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
const float STAT_FROZEN = 104;
const float STAT_REVIVE_PROGRESS = 105;
-
+// domination
const float STAT_DOM_TOTAL_PPS = 100;
const float STAT_DOM_PPS_RED = 101;
const float STAT_DOM_PPS_BLUE = 102;
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
+// see DP source, quakedef.h
+const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
+const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
+const float STAT_MOVEVARS_MAXSPEED = 244;
+const float STAT_MOVEVARS_AIRACCEL_QW = 254;
+
+const float CTF_STATE_ATTACK = 1;
+const float CTF_STATE_DEFEND = 2;
+const float CTF_STATE_COMMANDER = 3;
+
+const float HUD_NORMAL = 0;
+const float HUD_VEHICLE_FIRST = 10;
+const float HUD_SPIDERBOT = 10;
+const float HUD_WAKIZASHI = 11;
+const float HUD_RAPTOR = 12;
+const float HUD_BUMBLEBEE = 13;
+const float HUD_BUMBLEBEE_GUN = 14;
+const float HUD_VEHICLE_LAST = 14;
+
+const vector eX = '1 0 0';
+const vector eY = '0 1 0';
+const vector eZ = '0 0 1';
+
// moved that here so the client knows the max.
// # of maps, I'll use arrays for them :P
#define MAPVOTE_COUNT 10
float MAX_SHOT_DISTANCE = 32768;
//centerprint ID list
-float CPID_TEAMCHANGE = 1;
float CPID_CTF_CAPTURESHIELD = 2;
float CPID_MINSTA_FINDAMMO = 3;
float CPID_NIX_WPNCHANGE = 4;
-float CPID_DISCONNECT_IDLING = 5;
float CPID_ROUND_STARTING = 6;
float CPID_GAME_STARTING = 7;
float CPID_TIMEOUT_COUNTDOWN = 8;
float CPID_MOTD = 9;
float CPID_KH_MSG = 10;
-float CPID_PREVENT_JOIN = 11;
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data