const int PROJECTILE_ROCKETMINSTA_LASER = 34;
+const int PROJECTILE_ARC_BOLT = 35;
+
// projectile IDs 40-50 reserved
const int PROJECTILE_RPC = 60;
const int WATERLEVEL_WETFEET = 1;
const int WATERLEVEL_SWIMMING = 2;
const int WATERLEVEL_SUBMERGED = 3;
+
+// server flags
const int SERVERFLAG_ALLOW_FULLBRIGHT = 1;
const int SERVERFLAG_TEAMPLAY = 2;
const int SERVERFLAG_PLAYERSTATS = 4;
vector autocvar_sv_player_headsize = '24 24 12';
-// not so constant
-#define PL_VIEW_OFS STAT(PL_VIEW_OFS, NULL)
-#define PL_CROUCH_VIEW_OFS STAT(PL_CROUCH_VIEW_OFS, NULL)
-#define PL_MIN STAT(PL_MIN, NULL)
-#define PL_CROUCH_MIN STAT(PL_CROUCH_MIN, NULL)
-#define PL_MAX STAT(PL_MAX, NULL)
-#define PL_CROUCH_MAX STAT(PL_CROUCH_MAX, NULL)
-
// a bit more constant
const vector PL_MAX_CONST = '16 16 45';
const vector PL_MIN_CONST = '-16 -16 -24';