const float STAT_LEADLIMIT = 47;
const float STAT_BULLETS_LOADED = 48;
const float STAT_NEX_CHARGE = 49;
-const float STAT_PICKUP_CROSSHAIR = 50;
+const float STAT_LAST_PICKUP = 50;
const float STAT_HUD = 51;
+const float STAT_NEX_CHARGEPOOL = 52;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
float DEATH_FIRE = 10017;
float DEATH_TURRET = 10020;
float DEATH_QUIET = 10021;
+float DEATH_HEADSHOT = 10022;
float DEATH_SBMINIGUN = 10030;
float DEATH_SBROCKET = 10031;
float MSG_KILL_ACTION_SPREE = 4;
float MSG_INFO = 5;
+float MSG_RACE = 10;
+
float KILL_TEAM_RED = 10301;
float KILL_TEAM_BLUE = 10302;
float KILL_TEAM_SPREE = 10303;
float INFO_RETURNFLAG = 10322;
float INFO_CAPTUREFLAG = 10323;
+float RACE_SERVER_RECORD = 10400;
+float RACE_NEW_TIME = 10401;
+float RACE_NEW_RANK = 10402;
+float RACE_FAIL = 10403;
+
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
float WR_THINK = 2; // (SVQC) logic to run every frame
string HUD_PANELNAME_INFOMESSAGES = "infomessages";
float HUD_MENU_ENABLE = 0;
+
+#define SERVERFLAG_ALLOW_FULLBRIGHT 1