float WR_CHECKAMMO2 = 4; // (SVQC) checks ammo for weapon
float WR_AIM = 5; // (SVQC) runs bot aiming code for this weapon
float WR_PRECACHE = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon
-float WR_SUICIDEMESSAGE = 7; // (CSQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
-float WR_KILLMESSAGE = 8; // (CSQC) sets w_deathtypestring or leaves it alone
+float WR_SUICIDEMESSAGE = 7; // (SVQC) notification number for suicide message (may inspect w_deathtype for details)
+float WR_KILLMESSAGE = 8; // (SVQC) notification number for kill message (may inspect w_deathtype for details)
float WR_RELOAD = 9; // (SVQC) does not need to do anything
float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect