const float TE_CSQC_PICTURE = 100;
const float TE_CSQC_RACE = 101;
-const float TE_CSQC_ZCURVEPARTICLES = 102;
const float TE_CSQC_NEXGUNBEAMPARTICLE = 103;
const float TE_CSQC_LIGHTNINGARC = 104;
const float TE_CSQC_TEAMNAGGER = 105;
const float ENT_CLIENT_TURRET = 40;
const float ENT_CLIENT_AUXILIARYXHAIR = 50;
const float ENT_CLIENT_VEHICLE = 60;
-const float ENT_CLIENT_MONSTER = 70;
-const float ENT_CLIENT_GENERATOR = 80;
-const float ENT_CLIENT_CONTROLPOINT = 90;
const float SPRITERULE_DEFAULT = 0;
const float SPRITERULE_TEAMPLAY = 1;
const float PROJECTILE_ELECTRO = 1;
const float PROJECTILE_ROCKET = 2;
const float PROJECTILE_TAG = 3;
-const float PROJECTILE_BULLET = 4;
const float PROJECTILE_CRYLINK = 5;
const float PROJECTILE_ELECTRO_BEAM = 6;
const float PROJECTILE_GRENADE = 7;
const float PROJECTILE_HOOKBOMB = 16;
const float PROJECTILE_HAGAR = 17;
const float PROJECTILE_HAGAR_BOUNCING = 18;
-const float PROJECTILE_BULLET_GLOWING = 19;
const float PROJECTILE_CRYLINK_BOUNCING = 20;
const float PROJECTILE_FIREBALL = 21;
const float PROJECTILE_FIREMINE = 22;
-const float PROJECTILE_BULLET_GLOWING_TRACER = 23;
const float PROJECTILE_RAPTORCANNON = 24;
const float PROJECTILE_RAPTORBOMB = 25;
const float PROJECTILE_BUMBLE_GUN = 30;
const float PROJECTILE_BUMBLE_BEAM = 31;
-float PROJECTILE_MAGE_SPIKE = 32;
+const float PROJECTILE_MAGE_SPIKE = 32;
+const float PROJECTILE_SHAMBLER_LIGHTNING = 33;
const float PROJECTILE_NADE_RED = 50;
const float PROJECTILE_NADE_RED_BURN = 51;